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#ifndef CAPSULECOLLIDER_H
#define CAPSULECOLLIDER_H
#include "Collider.h"
#include "Runtime/Math/Vector3.h"
#include "Runtime/Math/Vector2.h"
class CapsuleCollider : public Collider
{
public:
REGISTER_DERIVED_CLASS (CapsuleCollider, Collider)
DECLARE_OBJECT_SERIALIZE (CapsuleCollider)
CapsuleCollider (MemLabelId label, ObjectCreationMode mode);
virtual void Reset ();
virtual void SmartReset ();
virtual void AwakeFromLoad(AwakeFromLoadMode mode);
void SetRadius (float radius);
float GetRadius () const { return m_Radius; }
float GetHeight () const { return m_Height; }
void SetHeight (float height);
Vector3f GetCenter () const { return m_Center; }
void SetCenter (const Vector3f& center);
int GetDirection () const { return m_Direction; }
void SetDirection (int dir);
Vector2f GetGlobalExtents () const;
Vector3f GetGlobalCenter () const;
virtual void TransformChanged (int changeMask);
Matrix4x4f CalculateTransform () const;
virtual AABB GetBounds ();
protected:
virtual void FetchPoseFromTransform ();
virtual bool GetRelativeToParentPositionAndRotation (Transform& transform, Transform& anyParent, Matrix4x4f& matrix);
virtual void Create (const Rigidbody* ignoreRigidbody);
void ScaleChanged ();
virtual NxCCDSkeleton* CreateCCDSkeleton(float scale);
float m_Radius;///< range { 0, infinity }
float m_Height;///< range { 0, infinity }
int m_Direction;///< enum { X-Axis = 0, Y-Axis = 1, Z-Axis = 2 }
Vector3f m_Center;
};
#endif
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