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#ifndef HINGEJOINT_H
#define HINGEJOINT_H
#include "Runtime/BaseClasses/GameObject.h"
#include "Runtime/Math/Vector3.h"
#include "JointDescriptions.h"
#include "Joint.h"
class Rigidbody;
class NxJointDesc;
class NxRevoluteJoint;
namespace Unity
{
class HingeJoint : public Joint
{
public:
REGISTER_DERIVED_CLASS (HingeJoint, Joint)
DECLARE_OBJECT_SERIALIZE (HingeJoint)
HingeJoint (MemLabelId label, ObjectCreationMode mode);
JointMotor GetMotor () const;
void SetMotor (const JointMotor& motor);
JointLimits GetLimits () const;
void SetLimits (const JointLimits& limits);
JointSpring GetSpring () const;
void SetSpring (const JointSpring& spring);
void SetUseMotor (bool enable);
bool GetUseMotor () const;
void SetUseLimits (bool enable);
bool GetUseLimits () const;
void SetUseSpring (bool enable);
bool GetUseSpring () const ;
// The hinge angle's rate of change (angular velocity).
float GetVelocity () const;
// The hinge's angle
float GetAngle () const;
virtual void ApplySetupAxesToDesc (int option);
private:
virtual void Create ();
void SetSpringNoEnable (const JointSpring& spring);
void SetMotorNoEnable (const JointMotor& motor);
void SetLimitsNoEnable (const JointLimits& limits);
JointLimits m_Limits;
JointSpring m_Spring;
JointMotor m_Motor;
bool m_UseLimits;
bool m_UseMotor;
bool m_UseSpring;
};
}
#endif
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