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using UnityEngine;
using System.Collections;
#if !UNITY_FLASH// no static batching in flash
namespace UnityEngine
{
internal class MeshSubsetCombineUtility {
public struct MeshInstance
{
public int meshInstanceID;
public Matrix4x4 transform;
public Vector4 lightmapTilingOffset;
}
public struct SubMeshInstance
{
public int meshInstanceID;
public int vertexOffset;
public int gameObjectInstanceID;
public int subMeshIndex;
public Matrix4x4 transform;
}
}
} // namespace UnityEngine
#endif
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