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#pragma once
#include "Runtime/Serialize/TransferFunctions/SerializeTransfer.h"
#include "Runtime/GfxDevice/GfxDeviceTypes.h"
// Texture filter, anisotropy, wrap mode settings.
struct TextureSettings
{
DECLARE_SERIALIZE_NO_PPTR (GLTextureSettings) // keep the name GLTextureSettings here, it's for serialized stuff!
int m_FilterMode; ///< enum { Nearest, Bilinear, Trilinear } Texture filter mode
int m_Aniso; ///< Anisotropy factor (1 = None, 0 = Always disabled)
float m_MipBias; ///< Bias used for LOD-selection (0 = none)
int m_WrapMode; ///< enum {Repeat, Clamp} Texture wrapping mode.
TextureSettings () { Reset (); }
// Set default values
void Reset();
void CheckConsistency();
#if UNITY_EDITOR
// Set all numbers to -1, marking them as invalid
void Invalidate();
#endif
void Apply (TextureID texture, TextureDimension texDim, bool hasMipMap, TextureColorSpace colorSpace) const;
static void SetAnisoLimits (int minAniso, int maxAniso);
static void GetAnisoLimits (int& minAniso, int& maxAniso);
};
template<class TransferFunc>
void TextureSettings::Transfer (TransferFunc& transfer)
{
TRANSFER (m_FilterMode);
TRANSFER (m_Aniso);
TRANSFER (m_MipBias);
TRANSFER (m_WrapMode);
}
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