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using UnityEngine;
namespace UnityEngine.Graphs.LogicGraph
{
public partial class ColliderNodes
{
// This is only used for node declaration. Implementation is in the OnMouseEventDummy monobehaviour.
[Logic(typeof(Collider))]
public class OnMouseEvent
{
[LogicTarget]
public Collider self;
public Action enter;
public Action over;
public Action exit;
public Action down;
public Action up;
public Action drag;
}
}
}
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