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using System;
using UnityEngine;
using System.Collections.Generic;
namespace UnityEngine.Graphs.LogicGraph
{
// For now we do triggers by attaching this MonoBehaviour to needed gameobjects. Class then sends events to logic graph nodes.
public class OnTriggerEventDummy : ColliderDummyBase
{
public delegate void TriggerOutDelegate (Collider other);
private TriggerOutDelegate m_OnEnter;
private TriggerOutDelegate m_OnExit;
private TriggerOutDelegate m_OnStay;
public static void AttachToCollider(ColliderNodes.OnTriggerEvent node)
{
var attached = AttachToCollider(node.self, typeof(OnTriggerEventDummy)) as OnTriggerEventDummy;
attached.m_OnEnter += node.EnterDummy;
attached.m_OnExit += node.ExitDummy;
attached.m_OnStay += node.StayDummy;
}
public void OnTriggerEnter(Collider other)
{
if (m_OnEnter != null)
m_OnEnter (other);
}
public void OnTriggerExit(Collider other)
{
if (m_OnExit != null)
m_OnExit(other);
}
public void OnTriggerStay(Collider other)
{
if (m_OnStay != null)
m_OnStay (other);
}
}
}
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