diff options
author | chai <215380520@qq.com> | 2024-05-23 10:08:29 +0800 |
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committer | chai <215380520@qq.com> | 2024-05-23 10:08:29 +0800 |
commit | 8722a9920c1f6119bf6e769cba270e63097f8e25 (patch) | |
tree | 2eaf9865de7fb1404546de4a4296553d8f68cc3b /Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/ManualRVOAgent.cs | |
parent | 3ba4020b69e5971bb0df7ee08b31d10ea4d01937 (diff) |
+ astar project
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/ManualRVOAgent.cs')
-rw-r--r-- | Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/ManualRVOAgent.cs | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/ManualRVOAgent.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/ManualRVOAgent.cs new file mode 100644 index 0000000..2b20d92 --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/ManualRVOAgent.cs @@ -0,0 +1,38 @@ +using UnityEngine; +using System.Collections; + +namespace Pathfinding.Examples { + using Pathfinding.RVO; + + /// <summary> + /// Player controlled character which RVO agents will avoid. + /// This script is intended to show how you can make NPCs avoid + /// a player controlled (or otherwise externally controlled) character. + /// + /// See: Pathfinding.RVO.RVOController + /// </summary> + [RequireComponent(typeof(RVOController))] + [HelpURL("https://arongranberg.com/astar/documentation/stable/manualrvoagent.html")] + public class ManualRVOAgent : MonoBehaviour { + RVOController rvo; + + public float speed = 1; + + void Awake () { + rvo = GetComponent<RVOController>(); + } + + /// <summary>[ManualRVOVelocity]</summary> + void Update () { + var x = Input.GetAxis("Horizontal"); + var y = Input.GetAxis("Vertical"); + + var v = new Vector3(x, 0, y) * speed; + + // Override the RVOController's velocity. This will disable local avoidance calculations for one simulation step. + rvo.velocity = v; + transform.position += v * Time.deltaTime; + } + /// <summary>[ManualRVOVelocity]</summary> + } +} |