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authorchai <215380520@qq.com>2024-05-23 10:08:29 +0800
committerchai <215380520@qq.com>2024-05-23 10:08:29 +0800
commit8722a9920c1f6119bf6e769cba270e63097f8e25 (patch)
tree2eaf9865de7fb1404546de4a4296553d8f68cc3b /Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/ManualRVOAgent.cs
parent3ba4020b69e5971bb0df7ee08b31d10ea4d01937 (diff)
+ astar project
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diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/ManualRVOAgent.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/ManualRVOAgent.cs
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+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/ManualRVOAgent.cs
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+using UnityEngine;
+using System.Collections;
+
+namespace Pathfinding.Examples {
+ using Pathfinding.RVO;
+
+ /// <summary>
+ /// Player controlled character which RVO agents will avoid.
+ /// This script is intended to show how you can make NPCs avoid
+ /// a player controlled (or otherwise externally controlled) character.
+ ///
+ /// See: Pathfinding.RVO.RVOController
+ /// </summary>
+ [RequireComponent(typeof(RVOController))]
+ [HelpURL("https://arongranberg.com/astar/documentation/stable/manualrvoagent.html")]
+ public class ManualRVOAgent : MonoBehaviour {
+ RVOController rvo;
+
+ public float speed = 1;
+
+ void Awake () {
+ rvo = GetComponent<RVOController>();
+ }
+
+ /// <summary>[ManualRVOVelocity]</summary>
+ void Update () {
+ var x = Input.GetAxis("Horizontal");
+ var y = Input.GetAxis("Vertical");
+
+ var v = new Vector3(x, 0, y) * speed;
+
+ // Override the RVOController's velocity. This will disable local avoidance calculations for one simulation step.
+ rvo.velocity = v;
+ transform.position += v * Time.deltaTime;
+ }
+ /// <summary>[ManualRVOVelocity]</summary>
+ }
+}