diff options
author | chai <215380520@qq.com> | 2024-05-23 10:08:29 +0800 |
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committer | chai <215380520@qq.com> | 2024-05-23 10:08:29 +0800 |
commit | 8722a9920c1f6119bf6e769cba270e63097f8e25 (patch) | |
tree | 2eaf9865de7fb1404546de4a4296553d8f68cc3b /Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/HexagonalTurnBased/HexagonTrigger.cs | |
parent | 3ba4020b69e5971bb0df7ee08b31d10ea4d01937 (diff) |
+ astar project
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/HexagonalTurnBased/HexagonTrigger.cs')
-rw-r--r-- | Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/HexagonalTurnBased/HexagonTrigger.cs | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/HexagonalTurnBased/HexagonTrigger.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/HexagonalTurnBased/HexagonTrigger.cs new file mode 100644 index 0000000..0ca166f --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/HexagonalTurnBased/HexagonTrigger.cs @@ -0,0 +1,34 @@ +using UnityEngine; + +namespace Pathfinding.Examples { + /// <summary>Helper script in the example scene 'Turn Based'</summary> + [RequireComponent(typeof(Animator))] + [HelpURL("https://arongranberg.com/astar/documentation/stable/hexagontrigger.html")] + public class HexagonTrigger : MonoBehaviour { + Animator anim; + bool visible; + + void Awake () { + anim = GetComponent<Animator>(); + } + + /// <summary>[OnTriggerEnter]</summary> + void OnTriggerEnter (Collider coll) { + var unit = coll.GetComponentInParent<TurnBasedAI>(); + var node = AstarPath.active.GetNearest(transform.position).node; + + // Check if it is an agent and the agent is headed for this node + if (unit != null && unit.targetNode == node) { + visible = true; + anim.CrossFade("show", 0.1f); + } + } + /// <summary>[OnTriggerEnter]</summary> + + void OnTriggerExit (Collider coll) { + if (coll.GetComponentInParent<TurnBasedAI>() != null && visible) { + anim.CrossFade("hide", 0.1f); + } + } + } +} |