summaryrefslogtreecommitdiff
path: root/Other/NavMeshTest/Assets/Scripts/MoveToMouse.cs
diff options
context:
space:
mode:
authorchai <215380520@qq.com>2024-05-23 10:10:23 +0800
committerchai <215380520@qq.com>2024-05-23 10:10:23 +0800
commit81330a6b68d307937c262368a42a3fa4e9ad4207 (patch)
tree0616a08be385794e062fb616df4ffb503631ee08 /Other/NavMeshTest/Assets/Scripts/MoveToMouse.cs
parent8722a9920c1f6119bf6e769cba270e63097f8e25 (diff)
+ NavMeshTest
Diffstat (limited to 'Other/NavMeshTest/Assets/Scripts/MoveToMouse.cs')
-rw-r--r--Other/NavMeshTest/Assets/Scripts/MoveToMouse.cs34
1 files changed, 34 insertions, 0 deletions
diff --git a/Other/NavMeshTest/Assets/Scripts/MoveToMouse.cs b/Other/NavMeshTest/Assets/Scripts/MoveToMouse.cs
new file mode 100644
index 0000000..81a2b1b
--- /dev/null
+++ b/Other/NavMeshTest/Assets/Scripts/MoveToMouse.cs
@@ -0,0 +1,34 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.AI;
+
+public class MoveToMouse : MonoBehaviour
+{
+ public Transform flag;
+
+ private NavMeshAgent m_Agent;
+
+ private void Awake()
+ {
+ m_Agent = GetComponent<NavMeshAgent>();
+ }
+
+ private void Update()
+ {
+ if(Input.GetMouseButtonDown(0))
+ {
+ Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
+ RaycastHit info;
+ if(Physics.Raycast(ray, out info, Mathf.Infinity, Physics.DefaultRaycastLayers))
+ {
+ if(info.collider.gameObject.layer != LayerMask.NameToLayer("Prop"))
+ {
+ m_Agent.destination = info.point;
+ flag.position = info.point;
+ }
+ }
+ }
+ }
+
+}