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path: root/Other/NavMeshTest/Assets/Scripts/MoveToMouse.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;

public class MoveToMouse : MonoBehaviour
{
    public Transform flag;

	private NavMeshAgent m_Agent;

	private void Awake()
	{
		m_Agent = GetComponent<NavMeshAgent>();
	}

	private void Update()
	{
		if(Input.GetMouseButtonDown(0))
		{
			Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
			RaycastHit info;
			if(Physics.Raycast(ray, out info, Mathf.Infinity, Physics.DefaultRaycastLayers))
			{
                if(info.collider.gameObject.layer != LayerMask.NameToLayer("Prop"))
                {
                    m_Agent.destination = info.point;
                    flag.position = info.point;
                }
            }
		}
	}

}