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-rw-r--r--Documents/YesCommander.xlsxbin23327611 -> 23367362 bytes
-rw-r--r--YesCommander/Assets/Samples.meta8
-rw-r--r--YesCommander/Assets/Scenes/SampleScene.unity31
-rw-r--r--YesCommander/Assets/Scripts/Navigation/Pathfinding.cs2
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/.sample.json5
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Cube.prefab123
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Cube.prefab.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Editor.meta9
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Editor/NavMeshPrefabInstanceEditor.cs149
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Editor/NavMeshPrefabInstanceEditor.cs.meta12
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Editor/Unity.AI.Navigation.Samples.Editor.asmdef18
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Editor/Unity.AI.Navigation.Samples.Editor.asmdef.meta7
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Materials.meta9
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Materials/brightgreen.mat129
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-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Materials/brown.mat129
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-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Materials/crosshair.mat178
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Materials/crosshair.mat.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Materials/floor.mat129
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Materials/floor.mat.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Materials/green.mat129
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Materials/green.mat.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Materials/grey.mat129
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Materials/grey.mat.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Materials/modify_crosshair.pngbin0 -> 1036 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Materials/modify_crosshair.png.meta91
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Materials/red.mat129
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Materials/red.mat.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Materials/yellow.mat129
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Materials/yellow.mat.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs.meta9
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/BanyanTree.fbxbin0 -> 462272 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/BanyanTree.fbx.meta74
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/BanyanTree.prefab86
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/BanyanTree.prefab.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles.meta9
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile0.prefabbin0 -> 18884 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile0.prefab.meta10
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile1.prefabbin0 -> 20188 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile1.prefab.meta10
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile10.prefabbin0 -> 19908 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile10.prefab.meta10
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile11.prefabbin0 -> 19644 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile11.prefab.meta10
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile12.prefabbin0 -> 19908 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile12.prefab.meta10
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile13.prefabbin0 -> 19644 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile13.prefab.meta10
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile14.prefabbin0 -> 19644 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile14.prefab.meta10
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile15.prefabbin0 -> 19316 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile15.prefab.meta10
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile2.prefabbin0 -> 20188 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile2.prefab.meta10
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile3.prefabbin0 -> 19908 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile3.prefab.meta10
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile4.prefabbin0 -> 20188 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile4.prefab.meta10
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile5.prefabbin0 -> 19908 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile5.prefab.meta10
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile6.prefabbin0 -> 19908 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile6.prefab.meta10
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile7.prefabbin0 -> 19644 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile7.prefab.meta10
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile8.prefabbin0 -> 20188 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile8.prefab.meta10
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile9.prefabbin0 -> 19908 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/DungeonTiles/Tile9.prefab.meta10
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/GroundTile.prefab130
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/GroundTile.prefab.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/Materials.meta9
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/Materials/BanyanBark.mat138
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/Materials/BanyanBark.mat.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/Materials/BanyanBranches.mat138
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/Materials/BanyanBranches.mat.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/Plank.prefab147
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Prefabs/Plank.prefab.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes.meta9
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/1_multiple_agent_sizes.meta9
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/1_multiple_agent_sizes.unity1431
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/1_multiple_agent_sizes.unity.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/1_multiple_agent_sizes/NavMesh-Geometry 1.assetbin0 -> 6532 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/1_multiple_agent_sizes/NavMesh-Geometry 1.asset.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/1_multiple_agent_sizes/NavMesh-Geometry.assetbin0 -> 10548 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/1_multiple_agent_sizes/NavMesh-Geometry.asset.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/2_drop_plank.unity1545
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/2_drop_plank.unity.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/3_free_orientation.meta9
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/3_free_orientation.unity736
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/3_free_orientation.unity.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/3_free_orientation/NavMesh.assetbin0 -> 6288 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/3_free_orientation/NavMesh.asset.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/4_sliding_window_infinite.unity729
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/4_sliding_window_infinite.unity.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/5_sliding_window_terrain.unity683
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/5_sliding_window_terrain.unity.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/6_modify_mesh.unity2170
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/6_modify_mesh.unity.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/7_dungeon.unity616
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/7_dungeon.unity.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/7b_dungeon_tile_prefabs.unity1057
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/7b_dungeon_tile_prefabs.unity.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts.meta9
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/AgentLinkMover.cs87
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/AgentLinkMover.cs.meta12
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/ClickToMove.cs30
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/ClickToMove.cs.meta12
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/DestroyOnTrigger.cs18
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/DestroyOnTrigger.cs.meta12
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/DungeonManager.cs56
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/DungeonManager.cs.meta12
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/EnableIffSleeping.cs31
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/EnableIffSleeping.cs.meta12
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/FreeCam.cs64
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/FreeCam.cs.meta12
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/LocalNavMeshBuilder.cs99
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/LocalNavMeshBuilder.cs.meta12
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/MeshTool.cs81
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/MeshTool.cs.meta12
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/NavMeshPrefabInstance.cs144
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/NavMeshPrefabInstance.cs.meta12
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/NavMeshSourceTag.cs90
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/NavMeshSourceTag.cs.meta12
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/Oscillator.cs26
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/Oscillator.cs.meta12
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/RandomInstancing.cs133
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/RandomInstancing.cs.meta12
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/RandomWalk.cs28
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/RandomWalk.cs.meta12
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/SpawnPrefabOnKeyDown.cs19
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/SpawnPrefabOnKeyDown.cs.meta12
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Terrains.meta9
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Terrains/Islands.assetbin0 -> 2472304 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Terrains/Islands.asset.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Terrains/LightmapWithFog.pngbin0 -> 368468 bytes
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Terrains/LightmapWithFog.png.meta53
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Terrains/layer_LightmapWithFog(2048.000,2048.000)(0.000,0.000)(0.000,0.000,0.000),0.000,0.000.terrainlayer22
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Terrains/layer_LightmapWithFog(2048.000,2048.000)(0.000,0.000)(0.000,0.000,0.000),0.000,0.000.terrainlayer.meta8
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Unity.AI.Navigation.Samples.asmdef16
-rw-r--r--YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Unity.AI.Navigation.Samples.asmdef.meta7
-rw-r--r--YesCommander/Packages/manifest.json1
-rw-r--r--YesCommander/Packages/packages-lock.json9
146 files changed, 12878 insertions, 1 deletions
diff --git a/Documents/YesCommander.xlsx b/Documents/YesCommander.xlsx
index 77f3f2a..2ebbaba 100644
--- a/Documents/YesCommander.xlsx
+++ b/Documents/YesCommander.xlsx
Binary files differ
diff --git a/YesCommander/Assets/Samples.meta b/YesCommander/Assets/Samples.meta
new file mode 100644
index 0000000..4d2417f
--- /dev/null
+++ b/YesCommander/Assets/Samples.meta
@@ -0,0 +1,8 @@
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diff --git a/YesCommander/Assets/Scenes/SampleScene.unity b/YesCommander/Assets/Scenes/SampleScene.unity
index 99856ee..78606ef 100644
--- a/YesCommander/Assets/Scenes/SampleScene.unity
+++ b/YesCommander/Assets/Scenes/SampleScene.unity
@@ -520,6 +520,37 @@ Mesh:
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size: 0
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+--- !u!4 &601310671
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diff --git a/YesCommander/Assets/Scripts/Navigation/Pathfinding.cs b/YesCommander/Assets/Scripts/Navigation/Pathfinding.cs
index c51fd18..b8f5d08 100644
--- a/YesCommander/Assets/Scripts/Navigation/Pathfinding.cs
+++ b/YesCommander/Assets/Scripts/Navigation/Pathfinding.cs
@@ -12,7 +12,7 @@ namespace YC.Navigation
public class Pathfinding : MonoBehaviour
{
-
+
}
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation.meta b/YesCommander/Assets/ThirdParty/AI Navigation.meta
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diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces.meta
new file mode 100644
index 0000000..08d138c
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@@ -0,0 +1,8 @@
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diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/.sample.json b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/.sample.json
new file mode 100644
index 0000000..28f917d
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/.sample.json
@@ -0,0 +1,5 @@
+{
+ "displayName": "Build And Connect NavMesh Surfaces",
+ "description": "A set of examples on how to build and use a dynamic navigation space made of NavMesh surfaces and segment-to-segment connections.",
+ "createSeparatePackage": false
+}
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new file mode 100644
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new file mode 100644
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diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Editor.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Editor.meta
new file mode 100644
index 0000000..eb24014
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@@ -0,0 +1,9 @@
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diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Editor/NavMeshPrefabInstanceEditor.cs b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Editor/NavMeshPrefabInstanceEditor.cs
new file mode 100644
index 0000000..695e964
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Editor/NavMeshPrefabInstanceEditor.cs
@@ -0,0 +1,149 @@
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+using UnityEngine.AI;
+
+namespace Unity.AI.Navigation.Samples.Editor
+{
+ [CanEditMultipleObjects]
+ [CustomEditor(typeof(NavMeshPrefabInstance))]
+ class NavMeshPrefabInstanceEditor : UnityEditor.Editor
+ {
+ SerializedProperty m_FollowTransformProp;
+ SerializedProperty m_NavMeshDataProp;
+
+ public void OnEnable()
+ {
+ m_FollowTransformProp = serializedObject.FindProperty("m_FollowTransform");
+ m_NavMeshDataProp = serializedObject.FindProperty("m_NavMesh");
+ }
+
+ public override void OnInspectorGUI()
+ {
+ var instance = (NavMeshPrefabInstance) target;
+ var go = instance.gameObject;
+
+ serializedObject.Update();
+
+ GUI.enabled = false;
+ EditorGUILayout.PropertyField(m_NavMeshDataProp);
+ GUI.enabled = true;
+ EditorGUILayout.PropertyField(m_FollowTransformProp);
+
+ EditorGUILayout.Space();
+
+ OnInspectorGUIPrefab(go);
+
+ serializedObject.ApplyModifiedProperties();
+ }
+
+ void OnInspectorGUIPrefab(GameObject go)
+ {
+ var prefab = PrefabUtility.GetPrefabInstanceHandle(go);
+ var path = AssetDatabase.GetAssetPath(prefab);
+
+ if (prefab && string.IsNullOrEmpty(path))
+ {
+ if (GUILayout.Button("Select the Prefab asset to bake or clear the navmesh", EditorStyles.helpBox))
+ {
+ Selection.activeObject = PrefabUtility.GetCorrespondingObjectFromSource(go);
+ EditorGUIUtility.PingObject(Selection.activeObject);
+ }
+ }
+
+ if (string.IsNullOrEmpty(path))
+ return;
+
+ GUILayout.BeginHorizontal();
+ GUILayout.Space(EditorGUIUtility.labelWidth);
+
+ if (GUILayout.Button("Clear"))
+ OnClear();
+
+ if (GUILayout.Button("Bake"))
+ OnBake();
+
+ GUILayout.EndHorizontal();
+ }
+
+ NavMeshData Build(NavMeshPrefabInstance instance)
+ {
+ var root = instance.transform;
+ var sources = new List<NavMeshBuildSource>();
+ var markups = new List<NavMeshBuildMarkup>();
+
+ UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(
+ root, ~0, NavMeshCollectGeometry.RenderMeshes, 0, markups, instance.gameObject.scene, sources);
+ var settings = NavMesh.GetSettingsByID(0);
+ var bounds = new Bounds(Vector3.zero, 1000.0f * Vector3.one);
+ var navmesh = NavMeshBuilder.BuildNavMeshData(settings, sources, bounds, root.position, root.rotation);
+ navmesh.name = "Navmesh";
+ return navmesh;
+ }
+
+ void OnClear()
+ {
+ foreach (var tgt in targets)
+ {
+ var instance = (NavMeshPrefabInstance) tgt;
+ var go = instance.gameObject;
+ var prefab = PrefabUtility.GetPrefabInstanceHandle(go);
+ var path = AssetDatabase.GetAssetPath(prefab);
+
+ if (string.IsNullOrEmpty(path))
+ {
+ Debug.LogError("GameObject: " + go + " has no valid prefab path");
+ continue;
+ }
+
+ DestroyNavMeshData(path);
+ AssetDatabase.SaveAssets();
+ }
+ }
+
+ void OnBake()
+ {
+ foreach (var tgt in targets)
+ {
+ var instance = (NavMeshPrefabInstance) tgt;
+ var go = instance.gameObject;
+ var prefab = PrefabUtility.GetPrefabInstanceHandle(go);
+ var path = AssetDatabase.GetAssetPath(prefab);
+
+ if (string.IsNullOrEmpty(path))
+ {
+ Debug.LogError("GameObject: " + go + " has no valid prefab path");
+ continue;
+ }
+
+ DestroyNavMeshData(path);
+
+ // Store navmesh as a sub-asset of the prefab
+ var navmesh = Build(instance);
+ AssetDatabase.AddObjectToAsset(navmesh, prefab);
+
+ instance.navMeshData = navmesh;
+ AssetDatabase.SaveAssets();
+ }
+ }
+
+ void DestroyNavMeshData(string path)
+ {
+ // Destroy and remove all existing NavMeshData sub-assets
+ var assets = AssetDatabase.LoadAllAssetsAtPath(path);
+ foreach (var o in assets)
+ {
+ var data = o as NavMeshData;
+ if (data != null)
+ DestroyImmediate(o, true);
+ }
+ }
+
+ [DrawGizmo(GizmoType.Selected | GizmoType.Active | GizmoType.Pickable)]
+ static void RenderGizmo(NavMeshPrefabInstance instance, GizmoType gizmoType)
+ {
+ if (!EditorApplication.isPlaying)
+ instance.UpdateInstance();
+ }
+ }
+} \ No newline at end of file
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Editor/NavMeshPrefabInstanceEditor.cs.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Editor/NavMeshPrefabInstanceEditor.cs.meta
new file mode 100644
index 0000000..d29c73f
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diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Editor/Unity.AI.Navigation.Samples.Editor.asmdef b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Editor/Unity.AI.Navigation.Samples.Editor.asmdef
new file mode 100644
index 0000000..277b70e
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+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Editor/Unity.AI.Navigation.Samples.Editor.asmdef
@@ -0,0 +1,18 @@
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+ "name": "Unity.AI.Navigation.Samples.Editor",
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+ "references": [
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+ "precompiledReferences": [],
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diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Editor/Unity.AI.Navigation.Samples.Editor.asmdef.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Editor/Unity.AI.Navigation.Samples.Editor.asmdef.meta
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diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Materials/brightgreen.mat b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Materials/brightgreen.mat
new file mode 100644
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diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/3_free_orientation.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/3_free_orientation.meta
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diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/3_free_orientation.unity b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/3_free_orientation.unity
new file mode 100644
index 0000000..732dcdd
--- /dev/null
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diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/7b_dungeon_tile_prefabs.unity.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/7b_dungeon_tile_prefabs.unity.meta
new file mode 100644
index 0000000..7a3ae81
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scenes/7b_dungeon_tile_prefabs.unity.meta
@@ -0,0 +1,8 @@
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diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts.meta
new file mode 100644
index 0000000..addf245
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@@ -0,0 +1,9 @@
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diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/AgentLinkMover.cs b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/AgentLinkMover.cs
new file mode 100644
index 0000000..99e64d5
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/AgentLinkMover.cs
@@ -0,0 +1,87 @@
+using UnityEngine;
+using UnityEngine.AI;
+using System.Collections;
+
+namespace Unity.AI.Navigation.Samples
+{
+ public enum OffMeshLinkMoveMethod
+ {
+ Teleport,
+ NormalSpeed,
+ Parabola,
+ Curve
+ }
+
+ /// <summary>
+ /// Move an agent when traversing a OffMeshLink given specific animated methods
+ /// </summary>
+ [RequireComponent(typeof(NavMeshAgent))]
+ public class AgentLinkMover : MonoBehaviour
+ {
+ public OffMeshLinkMoveMethod m_Method = OffMeshLinkMoveMethod.Parabola;
+ public AnimationCurve m_Curve = new AnimationCurve();
+
+ IEnumerator Start()
+ {
+ NavMeshAgent agent = GetComponent<NavMeshAgent>();
+ agent.autoTraverseOffMeshLink = false;
+ while (true)
+ {
+ if (agent.isOnOffMeshLink)
+ {
+ if (m_Method == OffMeshLinkMoveMethod.NormalSpeed)
+ yield return StartCoroutine(NormalSpeed(agent));
+ else if (m_Method == OffMeshLinkMoveMethod.Parabola)
+ yield return StartCoroutine(Parabola(agent, 2.0f, 0.5f));
+ else if (m_Method == OffMeshLinkMoveMethod.Curve)
+ yield return StartCoroutine(Curve(agent, 0.5f));
+ agent.CompleteOffMeshLink();
+ }
+
+ yield return null;
+ }
+ }
+
+ IEnumerator NormalSpeed(NavMeshAgent agent)
+ {
+ OffMeshLinkData data = agent.currentOffMeshLinkData;
+ Vector3 endPos = data.endPos + Vector3.up * agent.baseOffset;
+ while (agent.transform.position != endPos)
+ {
+ agent.transform.position =
+ Vector3.MoveTowards(agent.transform.position, endPos, agent.speed * Time.deltaTime);
+ yield return null;
+ }
+ }
+
+ IEnumerator Parabola(NavMeshAgent agent, float height, float duration)
+ {
+ OffMeshLinkData data = agent.currentOffMeshLinkData;
+ Vector3 startPos = agent.transform.position;
+ Vector3 endPos = data.endPos + Vector3.up * agent.baseOffset;
+ float normalizedTime = 0.0f;
+ while (normalizedTime < 1.0f)
+ {
+ float yOffset = height * 4.0f * (normalizedTime - normalizedTime * normalizedTime);
+ agent.transform.position = Vector3.Lerp(startPos, endPos, normalizedTime) + yOffset * Vector3.up;
+ normalizedTime += Time.deltaTime / duration;
+ yield return null;
+ }
+ }
+
+ IEnumerator Curve(NavMeshAgent agent, float duration)
+ {
+ OffMeshLinkData data = agent.currentOffMeshLinkData;
+ Vector3 startPos = agent.transform.position;
+ Vector3 endPos = data.endPos + Vector3.up * agent.baseOffset;
+ float normalizedTime = 0.0f;
+ while (normalizedTime < 1.0f)
+ {
+ float yOffset = m_Curve.Evaluate(normalizedTime);
+ agent.transform.position = Vector3.Lerp(startPos, endPos, normalizedTime) + yOffset * Vector3.up;
+ normalizedTime += Time.deltaTime / duration;
+ yield return null;
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/AgentLinkMover.cs.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/AgentLinkMover.cs.meta
new file mode 100644
index 0000000..f1c6f3f
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/AgentLinkMover.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/ClickToMove.cs b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/ClickToMove.cs
new file mode 100644
index 0000000..048f7ec
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/ClickToMove.cs
@@ -0,0 +1,30 @@
+using UnityEngine;
+using UnityEngine.AI;
+
+namespace Unity.AI.Navigation.Samples
+{
+ /// <summary>
+ /// Use physics raycast hit from mouse click to set agent destination
+ /// </summary>
+ [RequireComponent(typeof(NavMeshAgent))]
+ public class ClickToMove : MonoBehaviour
+ {
+ NavMeshAgent m_Agent;
+ RaycastHit m_HitInfo = new RaycastHit();
+
+ void Start()
+ {
+ m_Agent = GetComponent<NavMeshAgent>();
+ }
+
+ void Update()
+ {
+ if (Input.GetMouseButtonDown(0) && !Input.GetKey(KeyCode.LeftShift))
+ {
+ var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
+ if (Physics.Raycast(ray.origin, ray.direction, out m_HitInfo))
+ m_Agent.destination = m_HitInfo.point;
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/ClickToMove.cs.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/ClickToMove.cs.meta
new file mode 100644
index 0000000..c696eea
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/ClickToMove.cs.meta
@@ -0,0 +1,12 @@
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+licenseType: Pro
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diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/DestroyOnTrigger.cs b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/DestroyOnTrigger.cs
new file mode 100644
index 0000000..3fae5a8
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/DestroyOnTrigger.cs
@@ -0,0 +1,18 @@
+using UnityEngine;
+
+namespace Unity.AI.Navigation.Samples
+{
+ /// <summary>
+ /// Destroy owning GameObject if any collider with a specific tag is trespassing
+ /// </summary>
+ public class DestroyOnTrigger : MonoBehaviour
+ {
+ public string m_Tag = "Player";
+
+ void OnTriggerEnter(Collider other)
+ {
+ if (other.gameObject.tag == m_Tag)
+ Destroy(gameObject);
+ }
+ }
+} \ No newline at end of file
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/DestroyOnTrigger.cs.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/DestroyOnTrigger.cs.meta
new file mode 100644
index 0000000..bc7658e
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/DestroyOnTrigger.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/DungeonManager.cs b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/DungeonManager.cs
new file mode 100644
index 0000000..d208a2b
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/DungeonManager.cs
@@ -0,0 +1,56 @@
+using UnityEngine;
+
+namespace Unity.AI.Navigation.Samples
+{
+ /// <summary>
+ /// Initialize dungeon tiles with a specified width and height
+ /// </summary>
+ [DefaultExecutionOrder(-200)]
+ public class DungeonManager : MonoBehaviour
+ {
+ public int m_Width = 10;
+ public int m_Height = 10;
+ public float m_Spacing = 4.0f;
+ public GameObject[] m_Tiles = new GameObject[16];
+
+ void Awake()
+ {
+ Random.InitState(23431);
+ var map = new int[m_Width * m_Height];
+ for (int y = 0; y < m_Height; y++)
+ {
+ for (int x = 0; x < m_Width; x++)
+ {
+ bool px = false;
+ bool py = false;
+ if (x > 0)
+ px = (map[(x - 1) + y * m_Width] & 1) != 0;
+ if (y > 0)
+ py = (map[x + (y - 1) * m_Width] & 2) != 0;
+
+ int tile = 0;
+ if (px)
+ tile |= 4;
+ if (py)
+ tile |= 8;
+ if (x + 1 < m_Width && Random.value > 0.5f)
+ tile |= 1;
+ if (y + 1 < m_Height && Random.value > 0.5f)
+ tile |= 2;
+
+ map[x + y * m_Width] = tile;
+ }
+ }
+
+ for (int y = 0; y < m_Height; y++)
+ {
+ for (int x = 0; x < m_Width; x++)
+ {
+ var pos = new Vector3(x * m_Spacing, 0, y * m_Spacing);
+ if (m_Tiles[map[x + y * m_Width]] != null)
+ Instantiate(m_Tiles[map[x + y * m_Width]], pos, Quaternion.identity);
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/DungeonManager.cs.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/DungeonManager.cs.meta
new file mode 100644
index 0000000..e19f507
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/DungeonManager.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: c56d911659e3c4b499e11b47a73a4dbb
+timeCreated: 1430743428
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/EnableIffSleeping.cs b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/EnableIffSleeping.cs
new file mode 100644
index 0000000..c2da27b
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/EnableIffSleeping.cs
@@ -0,0 +1,31 @@
+using UnityEngine;
+
+namespace Unity.AI.Navigation.Samples
+{
+ /// <summary>
+ /// Enables a behaviour when a rigidbody settles movement
+ /// otherwise disables the behaviour
+ /// </summary>
+ public class EnableIffSleeping : MonoBehaviour
+ {
+ public Behaviour m_Behaviour;
+ Rigidbody m_Rigidbody;
+
+ void Start()
+ {
+ m_Rigidbody = GetComponent<Rigidbody>();
+ }
+
+ void Update()
+ {
+ if (m_Rigidbody == null || m_Behaviour == null)
+ return;
+
+ if (m_Rigidbody.IsSleeping() && !m_Behaviour.enabled)
+ m_Behaviour.enabled = true;
+
+ if (!m_Rigidbody.IsSleeping() && m_Behaviour.enabled)
+ m_Behaviour.enabled = false;
+ }
+ }
+} \ No newline at end of file
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/EnableIffSleeping.cs.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/EnableIffSleeping.cs.meta
new file mode 100644
index 0000000..cdb3e52
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/EnableIffSleeping.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: c56046daca8eb46f3af030c05f030e37
+timeCreated: 1431001396
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/FreeCam.cs b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/FreeCam.cs
new file mode 100644
index 0000000..f2ea6f5
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/FreeCam.cs
@@ -0,0 +1,64 @@
+using UnityEngine;
+
+namespace Unity.AI.Navigation.Samples
+{
+ /// <summary>
+ /// Manipulating the camera with standard inputs
+ /// </summary>
+ public class FreeCam : MonoBehaviour
+ {
+ public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 }
+ public RotationAxes axes = RotationAxes.MouseXAndY;
+ public float sensitivityX = 15F;
+ public float sensitivityY = 15F;
+
+ public float minimumX = -360F;
+ public float maximumX = 360F;
+
+ public float minimumY = -60F;
+ public float maximumY = 60F;
+
+ public float moveSpeed = 1.0f;
+
+ public bool lockHeight = false;
+
+ float rotationY = 0F;
+
+ void Update()
+ {
+ if (axes == RotationAxes.MouseXAndY)
+ {
+ float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;
+
+ rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
+ rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);
+
+ transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0);
+ }
+ else if (axes == RotationAxes.MouseX)
+ {
+ transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);
+ }
+ else
+ {
+ rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
+ rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);
+
+ transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);
+ }
+
+ var xAxisValue = Input.GetAxis("Horizontal");
+ var zAxisValue = Input.GetAxis("Vertical");
+ if (lockHeight)
+ {
+ var dir = transform.TransformDirection(new Vector3(xAxisValue, 0.0f, zAxisValue) * moveSpeed);
+ dir.y = 0.0f;
+ transform.position += dir;
+ }
+ else
+ {
+ transform.Translate(new Vector3(xAxisValue, 0.0f, zAxisValue) * moveSpeed);
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/FreeCam.cs.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/FreeCam.cs.meta
new file mode 100644
index 0000000..7a5054e
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/FreeCam.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: b6c30eb361e754b75ac25325c5d024bd
+timeCreated: 1430921534
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/LocalNavMeshBuilder.cs b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/LocalNavMeshBuilder.cs
new file mode 100644
index 0000000..d631a6a
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/LocalNavMeshBuilder.cs
@@ -0,0 +1,99 @@
+using UnityEngine;
+using UnityEngine.AI;
+using System.Collections;
+using System.Collections.Generic;
+using NavMeshBuilder = UnityEngine.AI.NavMeshBuilder;
+
+namespace Unity.AI.Navigation.Samples
+{
+ /// <summary>
+ /// Build and update a localized navmesh from the sources marked by NavMeshSourceTag
+ /// </summary>
+ [DefaultExecutionOrder(-102)]
+ public class LocalNavMeshBuilder : MonoBehaviour
+ {
+ /// <summary>
+ /// The center of the build
+ /// </summary>
+ public Transform m_Tracked;
+
+ /// <summary>
+ /// The size of the build bounds
+ /// </summary>
+ public Vector3 m_Size = new Vector3(80.0f, 20.0f, 80.0f);
+
+ NavMeshData m_NavMesh;
+ AsyncOperation m_Operation;
+ NavMeshDataInstance m_Instance;
+ List<NavMeshBuildSource> m_Sources = new List<NavMeshBuildSource>();
+
+ IEnumerator Start()
+ {
+ while (true)
+ {
+ UpdateNavMesh(true);
+ yield return m_Operation;
+ }
+ }
+
+ void OnEnable()
+ {
+ // Construct and add navmesh
+ m_NavMesh = new NavMeshData();
+ m_Instance = NavMesh.AddNavMeshData(m_NavMesh);
+ if (m_Tracked == null)
+ m_Tracked = transform;
+ UpdateNavMesh(false);
+ }
+
+ void OnDisable()
+ {
+ // Unload navmesh and clear handle
+ m_Instance.Remove();
+ }
+
+ void UpdateNavMesh(bool asyncUpdate = false)
+ {
+ NavMeshSourceTag.Collect(ref m_Sources);
+ var defaultBuildSettings = NavMesh.GetSettingsByID(0);
+ var bounds = QuantizedBounds();
+
+ if (asyncUpdate)
+ m_Operation = NavMeshBuilder.UpdateNavMeshDataAsync(m_NavMesh, defaultBuildSettings, m_Sources, bounds);
+ else
+ NavMeshBuilder.UpdateNavMeshData(m_NavMesh, defaultBuildSettings, m_Sources, bounds);
+ }
+
+ static Vector3 Quantize(Vector3 v, Vector3 quant)
+ {
+ float x = quant.x * Mathf.Floor(v.x / quant.x);
+ float y = quant.y * Mathf.Floor(v.y / quant.y);
+ float z = quant.z * Mathf.Floor(v.z / quant.z);
+ return new Vector3(x, y, z);
+ }
+
+ Bounds QuantizedBounds()
+ {
+ // Quantize the bounds to update only when theres a 10% change in size
+ var center = m_Tracked ? m_Tracked.position : transform.position;
+ return new Bounds(Quantize(center, 0.1f * m_Size), m_Size);
+ }
+
+ void OnDrawGizmosSelected()
+ {
+ if (m_NavMesh)
+ {
+ Gizmos.color = Color.green;
+ Gizmos.DrawWireCube(m_NavMesh.sourceBounds.center, m_NavMesh.sourceBounds.size);
+ }
+
+ Gizmos.color = Color.yellow;
+ var bounds = QuantizedBounds();
+ Gizmos.DrawWireCube(bounds.center, bounds.size);
+
+ Gizmos.color = Color.green;
+ var center = m_Tracked ? m_Tracked.position : transform.position;
+ Gizmos.DrawWireCube(center, m_Size);
+ }
+ }
+} \ No newline at end of file
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/LocalNavMeshBuilder.cs.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/LocalNavMeshBuilder.cs.meta
new file mode 100644
index 0000000..788b79c
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/LocalNavMeshBuilder.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 115dfe7b0938447cbbf9507076f54049
+timeCreated: 1454852118
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/MeshTool.cs b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/MeshTool.cs
new file mode 100644
index 0000000..b89ebfe
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/MeshTool.cs
@@ -0,0 +1,81 @@
+using UnityEngine;
+using System.Collections.Generic;
+
+namespace Unity.AI.Navigation.Samples
+{
+ /// <summary>
+ /// Manipulation tool for displacing the vertices in a list of meshes
+ /// </summary>
+ public class MeshTool : MonoBehaviour
+ {
+ public enum ExtrudeMethod
+ {
+ Vertical,
+ MeshNormal
+ }
+
+ public List<MeshFilter> m_Filters = new List<MeshFilter>();
+ public float m_Radius = 1.5f;
+ public float m_Power = 2.0f;
+ public ExtrudeMethod m_Method = ExtrudeMethod.Vertical;
+
+ RaycastHit m_HitInfo = new RaycastHit();
+
+ void Start()
+ {
+ Cursor.lockState = CursorLockMode.Locked;
+ Cursor.visible = false;
+ }
+
+ void Update()
+ {
+ var ray = new Ray(Camera.main.transform.position, Camera.main.transform.forward);
+ if (Physics.Raycast(ray.origin, ray.direction, out m_HitInfo))
+ {
+ Debug.DrawRay(m_HitInfo.point, m_HitInfo.normal, Color.red);
+ Vector3 displacement = (m_Method == ExtrudeMethod.Vertical) ? Vector3.up : m_HitInfo.normal;
+
+ if (Input.GetMouseButton(0) || (Input.GetKey(KeyCode.Space) && !Input.GetKey(KeyCode.LeftShift)))
+ ModifyMesh(m_Power * displacement, m_HitInfo.point);
+ if (Input.GetMouseButton(1) || (Input.GetKey(KeyCode.Space) && Input.GetKey(KeyCode.LeftShift)))
+ ModifyMesh(-m_Power * displacement, m_HitInfo.point);
+ }
+ }
+
+ void ModifyMesh(Vector3 displacement, Vector3 center)
+ {
+ foreach (var filter in m_Filters)
+ {
+ Mesh mesh = filter.mesh;
+ Vector3[] vertices = mesh.vertices;
+
+ for (int i = 0; i < vertices.Length; ++i)
+ {
+ Vector3 v = filter.transform.TransformPoint(vertices[i]);
+ vertices[i] = vertices[i] + displacement * Gaussian(v, center, m_Radius);
+ }
+
+ mesh.vertices = vertices;
+ mesh.RecalculateBounds();
+
+ var col = filter.GetComponent<MeshCollider>();
+ if (col != null)
+ {
+ var colliMesh = new Mesh();
+ colliMesh.vertices = mesh.vertices;
+ colliMesh.triangles = mesh.triangles;
+ col.sharedMesh = colliMesh;
+ }
+ }
+ }
+
+ static float Gaussian(Vector3 pos, Vector3 mean, float dev)
+ {
+ float x = pos.x - mean.x;
+ float y = pos.y - mean.y;
+ float z = pos.z - mean.z;
+ float n = 1.0f / (2.0f * Mathf.PI * dev * dev);
+ return n * Mathf.Pow(2.718281828f, -(x * x + y * y + z * z) / (2.0f * dev * dev));
+ }
+ }
+} \ No newline at end of file
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/MeshTool.cs.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/MeshTool.cs.meta
new file mode 100644
index 0000000..44a85f6
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/MeshTool.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 9d5a3e609186342b2a976cd32fd7d0f0
+timeCreated: 1430920188
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/NavMeshPrefabInstance.cs b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/NavMeshPrefabInstance.cs
new file mode 100644
index 0000000..7373567
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/NavMeshPrefabInstance.cs
@@ -0,0 +1,144 @@
+using UnityEngine;
+using System.Collections.Generic;
+using UnityEngine.AI;
+
+namespace Unity.AI.Navigation.Samples
+{
+ /// <summary>
+ /// Associate existing NavMesh data to a prefab
+ /// </summary>
+ [ExecuteInEditMode]
+ [DefaultExecutionOrder(-102)]
+ public class NavMeshPrefabInstance : MonoBehaviour
+ {
+ [SerializeField]
+ NavMeshData m_NavMesh;
+ public NavMeshData navMeshData
+ {
+ get { return m_NavMesh; }
+ set { m_NavMesh = value; }
+ }
+
+ [SerializeField]
+ bool m_FollowTransform;
+ public bool followTransform
+ {
+ get { return m_FollowTransform; }
+ set { SetFollowTransform(value); }
+ }
+
+ NavMeshDataInstance m_Instance;
+
+ // Position Tracking
+ static readonly List<NavMeshPrefabInstance> s_TrackedInstances = new List<NavMeshPrefabInstance>();
+ public static List<NavMeshPrefabInstance> trackedInstances { get { return s_TrackedInstances; } }
+
+ Vector3 m_Position;
+ Quaternion m_Rotation;
+
+ void OnEnable()
+ {
+ AddInstance();
+
+ if (m_Instance.valid && m_FollowTransform)
+ AddTracking();
+ }
+
+ void OnDisable()
+ {
+ m_Instance.Remove();
+ RemoveTracking();
+ }
+
+ /// <summary>
+ /// Update NavMeshData instance with the current position and rotation
+ /// </summary>
+ public void UpdateInstance()
+ {
+ m_Instance.Remove();
+ AddInstance();
+ }
+
+ void AddInstance()
+ {
+ #if UNITY_EDITOR
+ if (m_Instance.valid)
+ {
+ Debug.LogError("Instance is already added: " + this);
+ return;
+ }
+ #endif
+ if (m_NavMesh)
+ m_Instance = NavMesh.AddNavMeshData(m_NavMesh, transform.position, transform.rotation);
+
+ m_Rotation = transform.rotation;
+ m_Position = transform.position;
+ }
+
+ void AddTracking()
+ {
+ #if UNITY_EDITOR
+ // At runtime we don't want linear lookup
+ if (s_TrackedInstances.Contains(this))
+ {
+ Debug.LogError("Double registration of " + this);
+ return;
+ }
+ #endif
+ if (s_TrackedInstances.Count == 0)
+ NavMesh.onPreUpdate += UpdateTrackedInstances;
+ s_TrackedInstances.Add(this);
+ }
+
+ void RemoveTracking()
+ {
+ s_TrackedInstances.Remove(this);
+ if (s_TrackedInstances.Count == 0)
+ NavMesh.onPreUpdate -= UpdateTrackedInstances;
+ }
+
+ void SetFollowTransform(bool value)
+ {
+ if (m_FollowTransform == value)
+ return;
+ m_FollowTransform = value;
+ if (value)
+ AddTracking();
+ else
+ RemoveTracking();
+ }
+
+ bool HasMoved()
+ {
+ return m_Position != transform.position || m_Rotation != transform.rotation;
+ }
+
+ static void UpdateTrackedInstances()
+ {
+ foreach (var instance in s_TrackedInstances)
+ {
+ if (instance.HasMoved())
+ instance.UpdateInstance();
+ }
+ }
+
+ #if UNITY_EDITOR
+ void OnValidate()
+ {
+ // Only when the instance is valid (OnEnable is called) - we react to changes caused by serialization
+ if (!m_Instance.valid)
+ return;
+ // OnValidate can be called several times - avoid double registration
+ // We afford this linear lookup in the editor only
+ if (!m_FollowTransform)
+ {
+ RemoveTracking();
+ }
+ else if (!s_TrackedInstances.Contains(this))
+ {
+ AddTracking();
+ }
+ }
+ #endif
+ }
+} \ No newline at end of file
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/NavMeshPrefabInstance.cs.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/NavMeshPrefabInstance.cs.meta
new file mode 100644
index 0000000..8a0e823
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/NavMeshPrefabInstance.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 4abfa16db9d114ec0ae6e10e4a566cb4
+timeCreated: 1454507331
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/NavMeshSourceTag.cs b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/NavMeshSourceTag.cs
new file mode 100644
index 0000000..0d2aebb
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/NavMeshSourceTag.cs
@@ -0,0 +1,90 @@
+using UnityEngine;
+using UnityEngine.AI;
+using System.Collections.Generic;
+
+namespace Unity.AI.Navigation.Samples
+{
+ /// <summary>
+ /// Tagging component for use with the LocalNavMeshBuilder
+ /// Supports mesh-filter and terrain - can be extended to physics and/or primitives
+ /// </summary>
+ [DefaultExecutionOrder(-200)]
+ public class NavMeshSourceTag : MonoBehaviour
+ {
+ // Global containers for all active mesh/terrain tags
+ public static List<MeshFilter> m_Meshes = new List<MeshFilter>();
+ public static List<Terrain> m_Terrains = new List<Terrain>();
+
+ void OnEnable()
+ {
+ var m = GetComponent<MeshFilter>();
+ if (m != null)
+ {
+ m_Meshes.Add(m);
+ }
+
+ var t = GetComponent<Terrain>();
+ if (t != null)
+ {
+ m_Terrains.Add(t);
+ }
+ }
+
+ void OnDisable()
+ {
+ var m = GetComponent<MeshFilter>();
+ if (m != null)
+ {
+ m_Meshes.Remove(m);
+ }
+
+ var t = GetComponent<Terrain>();
+ if (t != null)
+ {
+ m_Terrains.Remove(t);
+ }
+ }
+
+ /// <summary>
+ /// Collect all the navmesh build sources for enabled objects tagged by this component
+ /// </summary>
+ /// <param name="sources">Collected NavMesh build sources</param>
+ public static void Collect(ref List<NavMeshBuildSource> sources)
+ {
+ sources.Clear();
+
+ for (var i = 0; i < m_Meshes.Count; ++i)
+ {
+ var mf = m_Meshes[i];
+ if (mf == null)
+ continue;
+
+ var m = mf.sharedMesh;
+ if (m == null)
+ continue;
+
+ var s = new NavMeshBuildSource();
+ s.shape = NavMeshBuildSourceShape.Mesh;
+ s.sourceObject = m;
+ s.transform = mf.transform.localToWorldMatrix;
+ s.area = 0;
+ sources.Add(s);
+ }
+
+ for (var i = 0; i < m_Terrains.Count; ++i)
+ {
+ var t = m_Terrains[i];
+ if (t == null)
+ continue;
+
+ var s = new NavMeshBuildSource();
+ s.shape = NavMeshBuildSourceShape.Terrain;
+ s.sourceObject = t.terrainData;
+ // Terrain system only supports translation - so we pass translation only to back-end
+ s.transform = Matrix4x4.TRS(t.transform.position, Quaternion.identity, Vector3.one);
+ s.area = 0;
+ sources.Add(s);
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/NavMeshSourceTag.cs.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/NavMeshSourceTag.cs.meta
new file mode 100644
index 0000000..8646cd0
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/NavMeshSourceTag.cs.meta
@@ -0,0 +1,12 @@
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+licenseType: Pro
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diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/Oscillator.cs b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/Oscillator.cs
new file mode 100644
index 0000000..c8d8153
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/Oscillator.cs
@@ -0,0 +1,26 @@
+using UnityEngine;
+
+namespace Unity.AI.Navigation.Samples
+{
+ /// <summary>
+ /// Makes a transform oscillate relative to its start position
+ /// </summary>
+ public class Oscillator : MonoBehaviour
+ {
+ public float m_Amplitude = 1.0f;
+ public float m_Period = 1.0f;
+ public Vector3 m_Direction = Vector3.up;
+ Vector3 m_StartPosition;
+
+ void Start()
+ {
+ m_StartPosition = transform.position;
+ }
+
+ void Update()
+ {
+ var pos = m_StartPosition + m_Direction * m_Amplitude * Mathf.Sin(2.0f * Mathf.PI * Time.time / m_Period);
+ transform.position = pos;
+ }
+ }
+} \ No newline at end of file
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/Oscillator.cs.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/Oscillator.cs.meta
new file mode 100644
index 0000000..59d152e
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/Oscillator.cs.meta
@@ -0,0 +1,12 @@
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+licenseType: Pro
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+ serializedVersion: 2
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diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/RandomInstancing.cs b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/RandomInstancing.cs
new file mode 100644
index 0000000..b6505db
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/RandomInstancing.cs
@@ -0,0 +1,133 @@
+using UnityEngine;
+using System.Collections.Generic;
+
+namespace Unity.AI.Navigation.Samples
+{
+ /// <summary>
+ /// Fill 5x5 tiles around the local position procedurally by instantiating prefabs at random positions/orientations
+ /// </summary>
+ [DefaultExecutionOrder(-200)]
+ public class RandomInstancing : MonoBehaviour
+ {
+ public GameObject m_Prefab;
+ public int m_PoolSize = 250;
+ public int m_InstancesPerTile = 10;
+ public bool m_RandomPosition = true;
+ public bool m_RandomOrientation = true;
+ public float m_Height;
+
+ public int m_BaseHash = 347652783;
+ public float m_Size = 100.0f;
+
+ List<Transform> m_Instances = new List<Transform>();
+ int m_Used;
+ int m_LocX, m_LocZ;
+
+ void Awake()
+ {
+ for (int i = 0; i < m_PoolSize; ++i)
+ {
+ var go = Instantiate(m_Prefab, Vector3.zero, Quaternion.identity) as GameObject;
+ go.SetActive(false);
+ m_Instances.Add(go.transform);
+ }
+ }
+
+ void OnEnable()
+ {
+ m_LocX = ~0;
+ m_LocZ = ~0;
+ UpdateInstances();
+ }
+
+ void OnDestroy()
+ {
+ for (int i = 0; i < m_Instances.Count; ++i)
+ {
+ if (m_Instances[i])
+ Destroy(m_Instances[i].gameObject);
+ }
+ m_Instances.Clear();
+ }
+
+ void Update()
+ {
+ UpdateInstances();
+ }
+
+ void UpdateInstances()
+ {
+ var x = (int)Mathf.Floor(transform.position.x / m_Size);
+ var z = (int)Mathf.Floor(transform.position.z / m_Size);
+ if (x == m_LocX && z == m_LocZ)
+ return;
+
+ m_LocX = x;
+ m_LocZ = z;
+
+ m_Used = 0;
+ for (var i = x - 2; i <= x + 2; ++i)
+ {
+ for (var j = z - 2; j <= z + 2; ++j)
+ {
+ var count = UpdateTileInstances(i, j);
+ if (count != m_InstancesPerTile)
+ return;
+ }
+ }
+
+ // Deactivate the remaining active elements in the pool.
+ // Here we assume all active elements are contiguous and first in the list.
+ for (int i = m_Used; i < m_PoolSize && m_Instances[i].gameObject.activeSelf; ++i)
+ m_Instances[i].gameObject.SetActive(false);
+ }
+
+ int UpdateTileInstances(int i, int j)
+ {
+ var seed = Hash2(i, j) ^ m_BaseHash;
+ var count = System.Math.Min(m_InstancesPerTile, m_PoolSize - m_Used);
+ for (var end = m_Used + count; m_Used < end; ++m_Used)
+ {
+ float x = 0;
+ float y = 0;
+
+ if (m_RandomPosition)
+ {
+ x = Random(ref seed);
+ y = Random(ref seed);
+ }
+ var pos = new Vector3((i + x) * m_Size, m_Height, (j + y) * m_Size);
+
+ if (m_RandomOrientation)
+ {
+ float r = 360.0f * Random(ref seed);
+ m_Instances[m_Used].rotation = Quaternion.AngleAxis(r, Vector3.up);
+ }
+ m_Instances[m_Used].position = pos;
+ m_Instances[m_Used].gameObject.SetActive(true);
+ }
+
+ if (count < m_InstancesPerTile)
+ Debug.LogWarning("Pool exhausted", this);
+
+ return count;
+ }
+
+ static int Hash2(int i, int j)
+ {
+ return (i * 73856093) ^ (j * 19349663);
+ }
+
+ static float Random(ref int seed)
+ {
+ seed = (seed ^ 123459876);
+ var k = seed / 127773;
+ seed = 16807 * (seed - k * 127773) - 2836 * k;
+ if (seed < 0)
+ seed = seed + 2147483647;
+ float ran0 = seed * 1.0f / 2147483647.0f;
+ seed = (seed ^ 123459876);
+ return ran0;
+ }
+ }
+} \ No newline at end of file
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/RandomInstancing.cs.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/RandomInstancing.cs.meta
new file mode 100644
index 0000000..eefb175
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/RandomInstancing.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/RandomWalk.cs b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/RandomWalk.cs
new file mode 100644
index 0000000..d0258c7
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/RandomWalk.cs
@@ -0,0 +1,28 @@
+using UnityEngine;
+using UnityEngine.AI;
+
+namespace Unity.AI.Navigation.Samples
+{
+ /// <summary>
+ /// Walk to a random position and repeat
+ /// </summary>
+ [RequireComponent(typeof(NavMeshAgent))]
+ public class RandomWalk : MonoBehaviour
+ {
+ public float m_Range = 25.0f;
+ NavMeshAgent m_Agent;
+
+ void Start()
+ {
+ m_Agent = GetComponent<NavMeshAgent>();
+ }
+
+ void Update()
+ {
+ if (m_Agent.pathPending || m_Agent.remainingDistance > 0.1f)
+ return;
+
+ m_Agent.destination = m_Range * Random.insideUnitCircle;
+ }
+ }
+} \ No newline at end of file
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/RandomWalk.cs.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/RandomWalk.cs.meta
new file mode 100644
index 0000000..f424d8a
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/RandomWalk.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/SpawnPrefabOnKeyDown.cs b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/SpawnPrefabOnKeyDown.cs
new file mode 100644
index 0000000..643780f
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/SpawnPrefabOnKeyDown.cs
@@ -0,0 +1,19 @@
+using UnityEngine;
+
+namespace Unity.AI.Navigation.Samples
+{
+ /// <summary>
+ /// Prefab spawner with a key input
+ /// </summary>
+ public class SpawnPrefabOnKeyDown : MonoBehaviour
+ {
+ public GameObject m_Prefab;
+ public KeyCode m_KeyCode;
+
+ void Update()
+ {
+ if (Input.GetKeyDown(m_KeyCode) && m_Prefab != null)
+ Instantiate(m_Prefab, transform.position, transform.rotation);
+ }
+ }
+} \ No newline at end of file
diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/SpawnPrefabOnKeyDown.cs.meta b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/SpawnPrefabOnKeyDown.cs.meta
new file mode 100644
index 0000000..c6c0672
--- /dev/null
+++ b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Scripts/SpawnPrefabOnKeyDown.cs.meta
@@ -0,0 +1,12 @@
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new file mode 100644
index 0000000..b91128f
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new file mode 100644
index 0000000..402c010
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new file mode 100644
index 0000000..0316da9
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new file mode 100644
index 0000000..ba76f99
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new file mode 100644
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diff --git a/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Terrains/layer_LightmapWithFog(2048.000,2048.000)(0.000,0.000)(0.000,0.000,0.000),0.000,0.000.terrainlayer b/YesCommander/Assets/ThirdParty/AI Navigation/1.0.0-exp.4/Build And Connect NavMesh Surfaces/Terrains/layer_LightmapWithFog(2048.000,2048.000)(0.000,0.000)(0.000,0.000,0.000),0.000,0.000.terrainlayer
new file mode 100644
index 0000000..3010264
--- /dev/null
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@@ -0,0 +1,22 @@
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new file mode 100644
index 0000000..86f9c55
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new file mode 100644
index 0000000..71bb91b
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diff --git a/YesCommander/Packages/manifest.json b/YesCommander/Packages/manifest.json
index 2efa989..bdf4600 100644
--- a/YesCommander/Packages/manifest.json
+++ b/YesCommander/Packages/manifest.json
@@ -1,5 +1,6 @@
{
"dependencies": {
+ "com.unity.ai.navigation": "1.0.0-exp.4",
"com.unity.collab-proxy": "2.0.7",
"com.unity.ide.rider": "3.0.24",
"com.unity.ide.visualstudio": "2.0.18",
diff --git a/YesCommander/Packages/packages-lock.json b/YesCommander/Packages/packages-lock.json
index bee5783..c36bb3d 100644
--- a/YesCommander/Packages/packages-lock.json
+++ b/YesCommander/Packages/packages-lock.json
@@ -1,5 +1,14 @@
{
"dependencies": {
+ "com.unity.ai.navigation": {
+ "version": "1.0.0-exp.4",
+ "depth": 0,
+ "source": "registry",
+ "dependencies": {
+ "com.unity.modules.ai": "1.0.0"
+ },
+ "url": "https://packages.unity.com"
+ },
"com.unity.burst": {
"version": "1.8.4",
"depth": 1,