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-rw-r--r--Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/HighlightOnHover.cs21
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diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/HighlightOnHover.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/HighlightOnHover.cs
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--- /dev/null
+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/HighlightOnHover.cs
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+using UnityEngine;
+
+namespace Pathfinding.Examples {
+ /// <summary>Activates a GameObject when the cursor is over this object.</summary>
+ [HelpURL("https://arongranberg.com/astar/documentation/stable/highlightonhover.html")]
+ public class HighlightOnHover : VersionedMonoBehaviour {
+ public GameObject highlight;
+
+ void Start () {
+ highlight.SetActive(false);
+ }
+
+ public void OnMouseEnter () {
+ highlight.SetActive(true);
+ }
+
+ public void OnMouseExit () {
+ highlight.SetActive(false);
+ }
+ }
+}