diff options
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/SnapToNode.cs')
-rw-r--r-- | Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/SnapToNode.cs | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/SnapToNode.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/SnapToNode.cs new file mode 100644 index 0000000..b776beb --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/SnapToNode.cs @@ -0,0 +1,25 @@ +using UnityEngine; +using System.Collections; +using Pathfinding; + +namespace Pathfinding.Examples { + /// <summary> + /// Helper editor script to snap an object to the closest node. + /// Used in the "Turn Based" example scene for snapping obstacles to the hexagon grid. + /// </summary> + [ExecuteInEditMode] + [HelpURL("https://arongranberg.com/astar/documentation/stable/snaptonode.html")] + public class SnapToNode : MonoBehaviour { + /// <summary>[Update]</summary> + void Update () { + if (transform.hasChanged && AstarPath.active != null) { + var node = AstarPath.active.GetNearest(transform.position, NNConstraint.None).node; + if (node != null) { + transform.position = (Vector3)node.position; + transform.hasChanged = false; + } + } + } + /// <summary>[Update]</summary> + } +} |