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authorchai <215380520@qq.com>2024-05-23 10:08:29 +0800
committerchai <215380520@qq.com>2024-05-23 10:08:29 +0800
commit8722a9920c1f6119bf6e769cba270e63097f8e25 (patch)
tree2eaf9865de7fb1404546de4a4296553d8f68cc3b /Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/SnapToNode.cs
parent3ba4020b69e5971bb0df7ee08b31d10ea4d01937 (diff)
+ astar project
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diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/SnapToNode.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/SnapToNode.cs
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+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/SnapToNode.cs
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+using UnityEngine;
+using System.Collections;
+using Pathfinding;
+
+namespace Pathfinding.Examples {
+ /// <summary>
+ /// Helper editor script to snap an object to the closest node.
+ /// Used in the "Turn Based" example scene for snapping obstacles to the hexagon grid.
+ /// </summary>
+ [ExecuteInEditMode]
+ [HelpURL("https://arongranberg.com/astar/documentation/stable/snaptonode.html")]
+ public class SnapToNode : MonoBehaviour {
+ /// <summary>[Update]</summary>
+ void Update () {
+ if (transform.hasChanged && AstarPath.active != null) {
+ var node = AstarPath.active.GetNearest(transform.position, NNConstraint.None).node;
+ if (node != null) {
+ transform.position = (Vector3)node.position;
+ transform.hasChanged = false;
+ }
+ }
+ }
+ /// <summary>[Update]</summary>
+ }
+}