summaryrefslogtreecommitdiff
path: root/Other/NavMeshTest/Assets/NavMeshComponents/Scripts
diff options
context:
space:
mode:
Diffstat (limited to 'Other/NavMeshTest/Assets/NavMeshComponents/Scripts')
-rw-r--r--Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshComponents.asmdef12
-rw-r--r--Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshComponents.asmdef.meta7
-rw-r--r--Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshLink.cs172
-rw-r--r--Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshLink.cs.meta12
-rw-r--r--Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshModifier.cs54
-rw-r--r--Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshModifier.cs.meta12
-rw-r--r--Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshModifierVolume.cs54
-rw-r--r--Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshModifierVolume.cs.meta12
-rw-r--r--Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshSurface.cs486
-rw-r--r--Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshSurface.cs.meta12
10 files changed, 833 insertions, 0 deletions
diff --git a/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshComponents.asmdef b/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshComponents.asmdef
new file mode 100644
index 0000000..a54b5c2
--- /dev/null
+++ b/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshComponents.asmdef
@@ -0,0 +1,12 @@
+{
+ "name": "NavMeshComponents",
+ "references": [],
+ "optionalUnityReferences": [],
+ "includePlatforms": [],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": []
+} \ No newline at end of file
diff --git a/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshComponents.asmdef.meta b/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshComponents.asmdef.meta
new file mode 100644
index 0000000..5a7b65c
--- /dev/null
+++ b/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshComponents.asmdef.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 8c4dd21966739024fbd72155091d199e
+AssemblyDefinitionImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshLink.cs b/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshLink.cs
new file mode 100644
index 0000000..6a92103
--- /dev/null
+++ b/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshLink.cs
@@ -0,0 +1,172 @@
+using System.Collections.Generic;
+
+namespace UnityEngine.AI
+{
+ [ExecuteInEditMode]
+ [DefaultExecutionOrder(-101)]
+ [AddComponentMenu("Navigation/NavMeshLink", 33)]
+ [HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
+ public class NavMeshLink : MonoBehaviour
+ {
+ [SerializeField]
+ int m_AgentTypeID;
+ public int agentTypeID { get { return m_AgentTypeID; } set { m_AgentTypeID = value; UpdateLink(); } }
+
+ [SerializeField]
+ Vector3 m_StartPoint = new Vector3(0.0f, 0.0f, -2.5f);
+ public Vector3 startPoint { get { return m_StartPoint; } set { m_StartPoint = value; UpdateLink(); } }
+
+ [SerializeField]
+ Vector3 m_EndPoint = new Vector3(0.0f, 0.0f, 2.5f);
+ public Vector3 endPoint { get { return m_EndPoint; } set { m_EndPoint = value; UpdateLink(); } }
+
+ [SerializeField]
+ float m_Width;
+ public float width { get { return m_Width; } set { m_Width = value; UpdateLink(); } }
+
+ [SerializeField]
+ int m_CostModifier = -1;
+ public int costModifier { get { return m_CostModifier; } set { m_CostModifier = value; UpdateLink(); } }
+
+ [SerializeField]
+ bool m_Bidirectional = true;
+ public bool bidirectional { get { return m_Bidirectional; } set { m_Bidirectional = value; UpdateLink(); } }
+
+ [SerializeField]
+ bool m_AutoUpdatePosition;
+ public bool autoUpdate { get { return m_AutoUpdatePosition; } set { SetAutoUpdate(value); } }
+
+ [SerializeField]
+ int m_Area;
+ public int area { get { return m_Area; } set { m_Area = value; UpdateLink(); } }
+
+ NavMeshLinkInstance m_LinkInstance = new NavMeshLinkInstance();
+
+ Vector3 m_LastPosition = Vector3.zero;
+ Quaternion m_LastRotation = Quaternion.identity;
+
+ static readonly List<NavMeshLink> s_Tracked = new List<NavMeshLink>();
+
+ void OnEnable()
+ {
+ AddLink();
+ if (m_AutoUpdatePosition && m_LinkInstance.valid)
+ AddTracking(this);
+ }
+
+ void OnDisable()
+ {
+ RemoveTracking(this);
+ m_LinkInstance.Remove();
+ }
+
+ public void UpdateLink()
+ {
+ m_LinkInstance.Remove();
+ AddLink();
+ }
+
+ static void AddTracking(NavMeshLink link)
+ {
+#if UNITY_EDITOR
+ if (s_Tracked.Contains(link))
+ {
+ Debug.LogError("Link is already tracked: " + link);
+ return;
+ }
+#endif
+
+ if (s_Tracked.Count == 0)
+ NavMesh.onPreUpdate += UpdateTrackedInstances;
+
+ s_Tracked.Add(link);
+ }
+
+ static void RemoveTracking(NavMeshLink link)
+ {
+ s_Tracked.Remove(link);
+
+ if (s_Tracked.Count == 0)
+ NavMesh.onPreUpdate -= UpdateTrackedInstances;
+ }
+
+ void SetAutoUpdate(bool value)
+ {
+ if (m_AutoUpdatePosition == value)
+ return;
+ m_AutoUpdatePosition = value;
+ if (value)
+ AddTracking(this);
+ else
+ RemoveTracking(this);
+ }
+
+ void AddLink()
+ {
+#if UNITY_EDITOR
+ if (m_LinkInstance.valid)
+ {
+ Debug.LogError("Link is already added: " + this);
+ return;
+ }
+#endif
+
+ var link = new NavMeshLinkData();
+ link.startPosition = m_StartPoint;
+ link.endPosition = m_EndPoint;
+ link.width = m_Width;
+ link.costModifier = m_CostModifier;
+ link.bidirectional = m_Bidirectional;
+ link.area = m_Area;
+ link.agentTypeID = m_AgentTypeID;
+ m_LinkInstance = NavMesh.AddLink(link, transform.position, transform.rotation);
+ if (m_LinkInstance.valid)
+ m_LinkInstance.owner = this;
+
+ m_LastPosition = transform.position;
+ m_LastRotation = transform.rotation;
+ }
+
+ bool HasTransformChanged()
+ {
+ if (m_LastPosition != transform.position) return true;
+ if (m_LastRotation != transform.rotation) return true;
+ return false;
+ }
+
+ void OnDidApplyAnimationProperties()
+ {
+ UpdateLink();
+ }
+
+ static void UpdateTrackedInstances()
+ {
+ foreach (var instance in s_Tracked)
+ {
+ if (instance.HasTransformChanged())
+ instance.UpdateLink();
+ }
+ }
+
+#if UNITY_EDITOR
+ void OnValidate()
+ {
+ m_Width = Mathf.Max(0.0f, m_Width);
+
+ if (!m_LinkInstance.valid)
+ return;
+
+ UpdateLink();
+
+ if (!m_AutoUpdatePosition)
+ {
+ RemoveTracking(this);
+ }
+ else if (!s_Tracked.Contains(this))
+ {
+ AddTracking(this);
+ }
+ }
+#endif
+ }
+}
diff --git a/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshLink.cs.meta b/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshLink.cs.meta
new file mode 100644
index 0000000..241e536
--- /dev/null
+++ b/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshLink.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 6eeb5dc026fdf4b488bc7ae0138ab719
+timeCreated: 1477924439
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {fileID: 2800000, guid: 92f4afa3e25264f5b964937ccea49ff2, type: 3}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshModifier.cs b/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshModifier.cs
new file mode 100644
index 0000000..f32e80c
--- /dev/null
+++ b/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshModifier.cs
@@ -0,0 +1,54 @@
+using System.Collections.Generic;
+
+namespace UnityEngine.AI
+{
+ [ExecuteInEditMode]
+ [AddComponentMenu("Navigation/NavMeshModifier", 32)]
+ [HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
+ public class NavMeshModifier : MonoBehaviour
+ {
+ [SerializeField]
+ bool m_OverrideArea;
+ public bool overrideArea { get { return m_OverrideArea; } set { m_OverrideArea = value; } }
+
+ [SerializeField]
+ int m_Area;
+ public int area { get { return m_Area; } set { m_Area = value; } }
+
+ [SerializeField]
+ bool m_IgnoreFromBuild;
+ public bool ignoreFromBuild { get { return m_IgnoreFromBuild; } set { m_IgnoreFromBuild = value; } }
+
+ // List of agent types the modifier is applied for.
+ // Special values: empty == None, m_AffectedAgents[0] =-1 == All.
+ [SerializeField]
+ List<int> m_AffectedAgents = new List<int>(new int[] { -1 }); // Default value is All
+
+ static readonly List<NavMeshModifier> s_NavMeshModifiers = new List<NavMeshModifier>();
+
+ public static List<NavMeshModifier> activeModifiers
+ {
+ get { return s_NavMeshModifiers; }
+ }
+
+ void OnEnable()
+ {
+ if (!s_NavMeshModifiers.Contains(this))
+ s_NavMeshModifiers.Add(this);
+ }
+
+ void OnDisable()
+ {
+ s_NavMeshModifiers.Remove(this);
+ }
+
+ public bool AffectsAgentType(int agentTypeID)
+ {
+ if (m_AffectedAgents.Count == 0)
+ return false;
+ if (m_AffectedAgents[0] == -1)
+ return true;
+ return m_AffectedAgents.IndexOf(agentTypeID) != -1;
+ }
+ }
+}
diff --git a/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshModifier.cs.meta b/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshModifier.cs.meta
new file mode 100644
index 0000000..43e5dfe
--- /dev/null
+++ b/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshModifier.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 1e3fdca004f2d45fe8abbed571a8abd5
+timeCreated: 1477924411
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {fileID: 2800000, guid: cc7b9475dbddf4f9088d327d6e10ab77, type: 3}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshModifierVolume.cs b/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshModifierVolume.cs
new file mode 100644
index 0000000..faa7e63
--- /dev/null
+++ b/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshModifierVolume.cs
@@ -0,0 +1,54 @@
+using System.Collections.Generic;
+
+namespace UnityEngine.AI
+{
+ [ExecuteInEditMode]
+ [AddComponentMenu("Navigation/NavMeshModifierVolume", 31)]
+ [HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
+ public class NavMeshModifierVolume : MonoBehaviour
+ {
+ [SerializeField]
+ Vector3 m_Size = new Vector3(4.0f, 3.0f, 4.0f);
+ public Vector3 size { get { return m_Size; } set { m_Size = value; } }
+
+ [SerializeField]
+ Vector3 m_Center = new Vector3(0, 1.0f, 0);
+ public Vector3 center { get { return m_Center; } set { m_Center = value; } }
+
+ [SerializeField]
+ int m_Area;
+ public int area { get { return m_Area; } set { m_Area = value; } }
+
+ // List of agent types the modifier is applied for.
+ // Special values: empty == None, m_AffectedAgents[0] =-1 == All.
+ [SerializeField]
+ List<int> m_AffectedAgents = new List<int>(new int[] { -1 }); // Default value is All
+
+ static readonly List<NavMeshModifierVolume> s_NavMeshModifiers = new List<NavMeshModifierVolume>();
+
+ public static List<NavMeshModifierVolume> activeModifiers
+ {
+ get { return s_NavMeshModifiers; }
+ }
+
+ void OnEnable()
+ {
+ if (!s_NavMeshModifiers.Contains(this))
+ s_NavMeshModifiers.Add(this);
+ }
+
+ void OnDisable()
+ {
+ s_NavMeshModifiers.Remove(this);
+ }
+
+ public bool AffectsAgentType(int agentTypeID)
+ {
+ if (m_AffectedAgents.Count == 0)
+ return false;
+ if (m_AffectedAgents[0] == -1)
+ return true;
+ return m_AffectedAgents.IndexOf(agentTypeID) != -1;
+ }
+ }
+}
diff --git a/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshModifierVolume.cs.meta b/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshModifierVolume.cs.meta
new file mode 100644
index 0000000..337dbe2
--- /dev/null
+++ b/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshModifierVolume.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 35e95dc5ff2b64380880dd7ac5922847
+timeCreated: 1477924430
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {fileID: 2800000, guid: cc7b9475dbddf4f9088d327d6e10ab77, type: 3}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshSurface.cs b/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshSurface.cs
new file mode 100644
index 0000000..9fd7dab
--- /dev/null
+++ b/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshSurface.cs
@@ -0,0 +1,486 @@
+using System.Collections.Generic;
+#if UNITY_EDITOR
+using UnityEditor;
+using UnityEditor.SceneManagement;
+#endif
+
+namespace UnityEngine.AI
+{
+ public enum CollectObjects
+ {
+ All = 0,
+ Volume = 1,
+ Children = 2,
+ }
+
+ [ExecuteAlways]
+ [DefaultExecutionOrder(-102)]
+ [AddComponentMenu("Navigation/NavMeshSurface", 30)]
+ [HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
+ public class NavMeshSurface : MonoBehaviour
+ {
+ [SerializeField]
+ int m_AgentTypeID;
+ public int agentTypeID { get { return m_AgentTypeID; } set { m_AgentTypeID = value; } }
+
+ [SerializeField]
+ CollectObjects m_CollectObjects = CollectObjects.All;
+ public CollectObjects collectObjects { get { return m_CollectObjects; } set { m_CollectObjects = value; } }
+
+ [SerializeField]
+ Vector3 m_Size = new Vector3(10.0f, 10.0f, 10.0f);
+ public Vector3 size { get { return m_Size; } set { m_Size = value; } }
+
+ [SerializeField]
+ Vector3 m_Center = new Vector3(0, 2.0f, 0);
+ public Vector3 center { get { return m_Center; } set { m_Center = value; } }
+
+ [SerializeField]
+ LayerMask m_LayerMask = ~0;
+ public LayerMask layerMask { get { return m_LayerMask; } set { m_LayerMask = value; } }
+
+ [SerializeField]
+ NavMeshCollectGeometry m_UseGeometry = NavMeshCollectGeometry.RenderMeshes;
+ public NavMeshCollectGeometry useGeometry { get { return m_UseGeometry; } set { m_UseGeometry = value; } }
+
+ [SerializeField]
+ int m_DefaultArea;
+ public int defaultArea { get { return m_DefaultArea; } set { m_DefaultArea = value; } }
+
+ [SerializeField]
+ bool m_IgnoreNavMeshAgent = true;
+ public bool ignoreNavMeshAgent { get { return m_IgnoreNavMeshAgent; } set { m_IgnoreNavMeshAgent = value; } }
+
+ [SerializeField]
+ bool m_IgnoreNavMeshObstacle = true;
+ public bool ignoreNavMeshObstacle { get { return m_IgnoreNavMeshObstacle; } set { m_IgnoreNavMeshObstacle = value; } }
+
+ [SerializeField]
+ bool m_OverrideTileSize;
+ public bool overrideTileSize { get { return m_OverrideTileSize; } set { m_OverrideTileSize = value; } }
+ [SerializeField]
+ int m_TileSize = 256;
+ public int tileSize { get { return m_TileSize; } set { m_TileSize = value; } }
+ [SerializeField]
+ bool m_OverrideVoxelSize;
+ public bool overrideVoxelSize { get { return m_OverrideVoxelSize; } set { m_OverrideVoxelSize = value; } }
+ [SerializeField]
+ float m_VoxelSize;
+ public float voxelSize { get { return m_VoxelSize; } set { m_VoxelSize = value; } }
+
+ // Currently not supported advanced options
+ [SerializeField]
+ bool m_BuildHeightMesh;
+ public bool buildHeightMesh { get { return m_BuildHeightMesh; } set { m_BuildHeightMesh = value; } }
+
+ // Reference to whole scene navmesh data asset.
+ [UnityEngine.Serialization.FormerlySerializedAs("m_BakedNavMeshData")]
+ [SerializeField]
+ NavMeshData m_NavMeshData;
+ public NavMeshData navMeshData { get { return m_NavMeshData; } set { m_NavMeshData = value; } }
+
+ // Do not serialize - runtime only state.
+ NavMeshDataInstance m_NavMeshDataInstance;
+ Vector3 m_LastPosition = Vector3.zero;
+ Quaternion m_LastRotation = Quaternion.identity;
+
+ static readonly List<NavMeshSurface> s_NavMeshSurfaces = new List<NavMeshSurface>();
+
+ public static List<NavMeshSurface> activeSurfaces
+ {
+ get { return s_NavMeshSurfaces; }
+ }
+
+ void OnEnable()
+ {
+ Register(this);
+ AddData();
+ }
+
+ void OnDisable()
+ {
+ RemoveData();
+ Unregister(this);
+ }
+
+ public void AddData()
+ {
+#if UNITY_EDITOR
+ var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(this);
+ var isPrefab = isInPreviewScene || EditorUtility.IsPersistent(this);
+ if (isPrefab)
+ {
+ //Debug.LogFormat("NavMeshData from {0}.{1} will not be added to the NavMesh world because the gameObject is a prefab.",
+ // gameObject.name, name);
+ return;
+ }
+#endif
+ if (m_NavMeshDataInstance.valid)
+ return;
+
+ if (m_NavMeshData != null)
+ {
+ m_NavMeshDataInstance = NavMesh.AddNavMeshData(m_NavMeshData, transform.position, transform.rotation);
+ m_NavMeshDataInstance.owner = this;
+ }
+
+ m_LastPosition = transform.position;
+ m_LastRotation = transform.rotation;
+ }
+
+ public void RemoveData()
+ {
+ m_NavMeshDataInstance.Remove();
+ m_NavMeshDataInstance = new NavMeshDataInstance();
+ }
+
+ public NavMeshBuildSettings GetBuildSettings()
+ {
+ var buildSettings = NavMesh.GetSettingsByID(m_AgentTypeID);
+ if (buildSettings.agentTypeID == -1)
+ {
+ Debug.LogWarning("No build settings for agent type ID " + agentTypeID, this);
+ buildSettings.agentTypeID = m_AgentTypeID;
+ }
+
+ if (overrideTileSize)
+ {
+ buildSettings.overrideTileSize = true;
+ buildSettings.tileSize = tileSize;
+ }
+ if (overrideVoxelSize)
+ {
+ buildSettings.overrideVoxelSize = true;
+ buildSettings.voxelSize = voxelSize;
+ }
+ return buildSettings;
+ }
+
+ public void BuildNavMesh()
+ {
+ var sources = CollectSources();
+
+ // Use unscaled bounds - this differs in behaviour from e.g. collider components.
+ // But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here.
+ var sourcesBounds = new Bounds(m_Center, Abs(m_Size));
+ if (m_CollectObjects == CollectObjects.All || m_CollectObjects == CollectObjects.Children)
+ {
+ sourcesBounds = CalculateWorldBounds(sources);
+ }
+
+ var data = NavMeshBuilder.BuildNavMeshData(GetBuildSettings(),
+ sources, sourcesBounds, transform.position, transform.rotation);
+
+ if (data != null)
+ {
+ data.name = gameObject.name;
+ RemoveData();
+ m_NavMeshData = data;
+ if (isActiveAndEnabled)
+ AddData();
+ }
+ }
+
+ public AsyncOperation UpdateNavMesh(NavMeshData data)
+ {
+ var sources = CollectSources();
+
+ // Use unscaled bounds - this differs in behaviour from e.g. collider components.
+ // But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here.
+ var sourcesBounds = new Bounds(m_Center, Abs(m_Size));
+ if (m_CollectObjects == CollectObjects.All || m_CollectObjects == CollectObjects.Children)
+ sourcesBounds = CalculateWorldBounds(sources);
+
+ return NavMeshBuilder.UpdateNavMeshDataAsync(data, GetBuildSettings(), sources, sourcesBounds);
+ }
+
+ static void Register(NavMeshSurface surface)
+ {
+#if UNITY_EDITOR
+ var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(surface);
+ var isPrefab = isInPreviewScene || EditorUtility.IsPersistent(surface);
+ if (isPrefab)
+ {
+ //Debug.LogFormat("NavMeshData from {0}.{1} will not be added to the NavMesh world because the gameObject is a prefab.",
+ // surface.gameObject.name, surface.name);
+ return;
+ }
+#endif
+ if (s_NavMeshSurfaces.Count == 0)
+ NavMesh.onPreUpdate += UpdateActive;
+
+ if (!s_NavMeshSurfaces.Contains(surface))
+ s_NavMeshSurfaces.Add(surface);
+ }
+
+ static void Unregister(NavMeshSurface surface)
+ {
+ s_NavMeshSurfaces.Remove(surface);
+
+ if (s_NavMeshSurfaces.Count == 0)
+ NavMesh.onPreUpdate -= UpdateActive;
+ }
+
+ static void UpdateActive()
+ {
+ for (var i = 0; i < s_NavMeshSurfaces.Count; ++i)
+ s_NavMeshSurfaces[i].UpdateDataIfTransformChanged();
+ }
+
+ void AppendModifierVolumes(ref List<NavMeshBuildSource> sources)
+ {
+#if UNITY_EDITOR
+ var myStage = StageUtility.GetStageHandle(gameObject);
+ if (!myStage.IsValid())
+ return;
+#endif
+ // Modifiers
+ List<NavMeshModifierVolume> modifiers;
+ if (m_CollectObjects == CollectObjects.Children)
+ {
+ modifiers = new List<NavMeshModifierVolume>(GetComponentsInChildren<NavMeshModifierVolume>());
+ modifiers.RemoveAll(x => !x.isActiveAndEnabled);
+ }
+ else
+ {
+ modifiers = NavMeshModifierVolume.activeModifiers;
+ }
+
+ foreach (var m in modifiers)
+ {
+ if ((m_LayerMask & (1 << m.gameObject.layer)) == 0)
+ continue;
+ if (!m.AffectsAgentType(m_AgentTypeID))
+ continue;
+#if UNITY_EDITOR
+ if (!myStage.Contains(m.gameObject))
+ continue;
+#endif
+ var mcenter = m.transform.TransformPoint(m.center);
+ var scale = m.transform.lossyScale;
+ var msize = new Vector3(m.size.x * Mathf.Abs(scale.x), m.size.y * Mathf.Abs(scale.y), m.size.z * Mathf.Abs(scale.z));
+
+ var src = new NavMeshBuildSource();
+ src.shape = NavMeshBuildSourceShape.ModifierBox;
+ src.transform = Matrix4x4.TRS(mcenter, m.transform.rotation, Vector3.one);
+ src.size = msize;
+ src.area = m.area;
+ sources.Add(src);
+ }
+ }
+
+ List<NavMeshBuildSource> CollectSources()
+ {
+ var sources = new List<NavMeshBuildSource>();
+ var markups = new List<NavMeshBuildMarkup>();
+
+ List<NavMeshModifier> modifiers;
+ if (m_CollectObjects == CollectObjects.Children)
+ {
+ modifiers = new List<NavMeshModifier>(GetComponentsInChildren<NavMeshModifier>());
+ modifiers.RemoveAll(x => !x.isActiveAndEnabled);
+ }
+ else
+ {
+ modifiers = NavMeshModifier.activeModifiers;
+ }
+
+ foreach (var m in modifiers)
+ {
+ if ((m_LayerMask & (1 << m.gameObject.layer)) == 0)
+ continue;
+ if (!m.AffectsAgentType(m_AgentTypeID))
+ continue;
+ var markup = new NavMeshBuildMarkup();
+ markup.root = m.transform;
+ markup.overrideArea = m.overrideArea;
+ markup.area = m.area;
+ markup.ignoreFromBuild = m.ignoreFromBuild;
+ markups.Add(markup);
+ }
+
+#if UNITY_EDITOR
+ if (!EditorApplication.isPlaying)
+ {
+ if (m_CollectObjects == CollectObjects.All)
+ {
+ UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(
+ null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
+ }
+ else if (m_CollectObjects == CollectObjects.Children)
+ {
+ UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(
+ transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
+ }
+ else if (m_CollectObjects == CollectObjects.Volume)
+ {
+ Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
+ var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size));
+
+ UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(
+ worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
+ }
+ }
+ else
+#endif
+ {
+ if (m_CollectObjects == CollectObjects.All)
+ {
+ NavMeshBuilder.CollectSources(null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
+ }
+ else if (m_CollectObjects == CollectObjects.Children)
+ {
+ NavMeshBuilder.CollectSources(transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
+ }
+ else if (m_CollectObjects == CollectObjects.Volume)
+ {
+ Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
+ var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size));
+ NavMeshBuilder.CollectSources(worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
+ }
+ }
+
+ if (m_IgnoreNavMeshAgent)
+ sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshAgent>() != null));
+
+ if (m_IgnoreNavMeshObstacle)
+ sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshObstacle>() != null));
+
+ AppendModifierVolumes(ref sources);
+
+ return sources;
+ }
+
+ static Vector3 Abs(Vector3 v)
+ {
+ return new Vector3(Mathf.Abs(v.x), Mathf.Abs(v.y), Mathf.Abs(v.z));
+ }
+
+ static Bounds GetWorldBounds(Matrix4x4 mat, Bounds bounds)
+ {
+ var absAxisX = Abs(mat.MultiplyVector(Vector3.right));
+ var absAxisY = Abs(mat.MultiplyVector(Vector3.up));
+ var absAxisZ = Abs(mat.MultiplyVector(Vector3.forward));
+ var worldPosition = mat.MultiplyPoint(bounds.center);
+ var worldSize = absAxisX * bounds.size.x + absAxisY * bounds.size.y + absAxisZ * bounds.size.z;
+ return new Bounds(worldPosition, worldSize);
+ }
+
+ Bounds CalculateWorldBounds(List<NavMeshBuildSource> sources)
+ {
+ // Use the unscaled matrix for the NavMeshSurface
+ Matrix4x4 worldToLocal = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
+ worldToLocal = worldToLocal.inverse;
+
+ var result = new Bounds();
+ foreach (var src in sources)
+ {
+ switch (src.shape)
+ {
+ case NavMeshBuildSourceShape.Mesh:
+ {
+ var m = src.sourceObject as Mesh;
+ result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, m.bounds));
+ break;
+ }
+ case NavMeshBuildSourceShape.Terrain:
+ {
+ // Terrain pivot is lower/left corner - shift bounds accordingly
+ var t = src.sourceObject as TerrainData;
+ result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(0.5f * t.size, t.size)));
+ break;
+ }
+ case NavMeshBuildSourceShape.Box:
+ case NavMeshBuildSourceShape.Sphere:
+ case NavMeshBuildSourceShape.Capsule:
+ case NavMeshBuildSourceShape.ModifierBox:
+ result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(Vector3.zero, src.size)));
+ break;
+ }
+ }
+ // Inflate the bounds a bit to avoid clipping co-planar sources
+ result.Expand(0.1f);
+ return result;
+ }
+
+ bool HasTransformChanged()
+ {
+ if (m_LastPosition != transform.position) return true;
+ if (m_LastRotation != transform.rotation) return true;
+ return false;
+ }
+
+ void UpdateDataIfTransformChanged()
+ {
+ if (HasTransformChanged())
+ {
+ RemoveData();
+ AddData();
+ }
+ }
+
+#if UNITY_EDITOR
+ bool UnshareNavMeshAsset()
+ {
+ // Nothing to unshare
+ if (m_NavMeshData == null)
+ return false;
+
+ // Prefab parent owns the asset reference
+ var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(this);
+ var isPersistentObject = EditorUtility.IsPersistent(this);
+ if (isInPreviewScene || isPersistentObject)
+ return false;
+
+ // An instance can share asset reference only with its prefab parent
+ var prefab = UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource(this) as NavMeshSurface;
+ if (prefab != null && prefab.navMeshData == navMeshData)
+ return false;
+
+ // Don't allow referencing an asset that's assigned to another surface
+ for (var i = 0; i < s_NavMeshSurfaces.Count; ++i)
+ {
+ var surface = s_NavMeshSurfaces[i];
+ if (surface != this && surface.m_NavMeshData == m_NavMeshData)
+ return true;
+ }
+
+ // Asset is not referenced by known surfaces
+ return false;
+ }
+
+ void OnValidate()
+ {
+ if (UnshareNavMeshAsset())
+ {
+ Debug.LogWarning("Duplicating NavMeshSurface does not duplicate the referenced navmesh data", this);
+ m_NavMeshData = null;
+ }
+
+ var settings = NavMesh.GetSettingsByID(m_AgentTypeID);
+ if (settings.agentTypeID != -1)
+ {
+ // When unchecking the override control, revert to automatic value.
+ const float kMinVoxelSize = 0.01f;
+ if (!m_OverrideVoxelSize)
+ m_VoxelSize = settings.agentRadius / 3.0f;
+ if (m_VoxelSize < kMinVoxelSize)
+ m_VoxelSize = kMinVoxelSize;
+
+ // When unchecking the override control, revert to default value.
+ const int kMinTileSize = 16;
+ const int kMaxTileSize = 1024;
+ const int kDefaultTileSize = 256;
+
+ if (!m_OverrideTileSize)
+ m_TileSize = kDefaultTileSize;
+ // Make sure tilesize is in sane range.
+ if (m_TileSize < kMinTileSize)
+ m_TileSize = kMinTileSize;
+ if (m_TileSize > kMaxTileSize)
+ m_TileSize = kMaxTileSize;
+ }
+ }
+#endif
+ }
+}
diff --git a/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshSurface.cs.meta b/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshSurface.cs.meta
new file mode 100644
index 0000000..fa559a0
--- /dev/null
+++ b/Other/NavMeshTest/Assets/NavMeshComponents/Scripts/NavMeshSurface.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 7a5ac11cc976e418e8d13136b07e1f52
+timeCreated: 1477658803
+licenseType: Pro
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {fileID: 2800000, guid: e4f97225bcfb64760a1c81f460837f01, type: 3}
+ userData:
+ assetBundleName:
+ assetBundleVariant: