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#if MODULE_ENTITIES
using Unity.Entities;
using Unity.Mathematics;
namespace Pathfinding.ECS {
/// <summary>Agent state related to gravity</summary>
public struct GravityState : IComponentData, IEnableableComponent {
/// <summary>
/// Current vertical velocity of the agent.
/// This is the velocity that the agent is moving with due to gravity.
/// It is not necessarily the same as the Y component of the estimated velocity.
/// </summary>
public float verticalVelocity;
}
}
#endif
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