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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class NavigateToTarget : MonoBehaviour
{
public Transform flag;
public NavMeshAgent agent;
private Transform m_Target;
private Vector3 m_TargetPosition;
private void Awake()
{
agent = GetComponent<NavMeshAgent>();
agent.autoTraverseOffMeshLink = false;
}
private void Update()
{
if (Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit info;
if (Physics.Raycast(ray, out info, Mathf.Infinity, Physics.DefaultRaycastLayers))
{
if (info.collider.gameObject.layer != LayerMask.NameToLayer("Prop"))
{
m_Target = info.collider.gameObject.transform;
m_TargetPosition = m_Target.InverseTransformPoint(info.point);
}
}
}
if(m_Target != null)
{
Vector3 pos = m_Target.TransformPoint(m_TargetPosition);
agent.destination = pos;
flag.position = pos;
}
if(agent.isOnOffMeshLink)
{
}
}
}
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