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authorchai <215380520@qq.com>2024-03-13 17:37:47 +0800
committerchai <215380520@qq.com>2024-03-13 17:37:47 +0800
commit54c872fa42b1ba0fdbcfe812b80bb8eb0cfe108f (patch)
tree5d7e1b1b33ef67f147f92a912e2ab371e83ec490 /AddForceByCollision.cs
parent134f1deb971b0514a26e04e23926f91983a5497f (diff)
*misc
Diffstat (limited to 'AddForceByCollision.cs')
-rw-r--r--AddForceByCollision.cs34
1 files changed, 0 insertions, 34 deletions
diff --git a/AddForceByCollision.cs b/AddForceByCollision.cs
deleted file mode 100644
index 8392efa..0000000
--- a/AddForceByCollision.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-using UnityEngine;
-
-public class AddForceByCollision : MonoBehaviour
-{
- public Rigidbody rig;
-
- public float amout;
-
- private void Start()
- {
- }
-
- private void Update()
- {
- }
-
- private void OnCollisionEnter(Collision collision)
- {
- Collide(collision);
- }
-
- private void OnCollisionStay(Collision collision)
- {
- Collide(collision);
- }
-
- private void Collide(Collision collision)
- {
- if (collision.gameObject.layer == 9)
- {
- rig.AddForce(collision.contacts[0].normal * collision.impactForceSum.magnitude * amout, ForceMode.Acceleration);
- }
- }
-}