diff options
Diffstat (limited to 'AddForceByCollision.cs')
-rw-r--r-- | AddForceByCollision.cs | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/AddForceByCollision.cs b/AddForceByCollision.cs deleted file mode 100644 index 8392efa..0000000 --- a/AddForceByCollision.cs +++ /dev/null @@ -1,34 +0,0 @@ -using UnityEngine; - -public class AddForceByCollision : MonoBehaviour -{ - public Rigidbody rig; - - public float amout; - - private void Start() - { - } - - private void Update() - { - } - - private void OnCollisionEnter(Collision collision) - { - Collide(collision); - } - - private void OnCollisionStay(Collision collision) - { - Collide(collision); - } - - private void Collide(Collision collision) - { - if (collision.gameObject.layer == 9) - { - rig.AddForce(collision.contacts[0].normal * collision.impactForceSum.magnitude * amout, ForceMode.Acceleration); - } - } -} |