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authorchai <215380520@qq.com>2024-03-13 11:38:18 +0800
committerchai <215380520@qq.com>2024-03-13 11:38:18 +0800
commit134f1deb971b0514a26e04e23926f91983a5497f (patch)
treed790681bb000c07abae9f557a7d0ef2442fac467 /PickupHandler.cs
parent6ce8b9e22fc13be34b442c7b6af48b42cd44275a (diff)
* move
Diffstat (limited to 'PickupHandler.cs')
-rw-r--r--PickupHandler.cs63
1 files changed, 0 insertions, 63 deletions
diff --git a/PickupHandler.cs b/PickupHandler.cs
deleted file mode 100644
index 8bf1615..0000000
--- a/PickupHandler.cs
+++ /dev/null
@@ -1,63 +0,0 @@
-using UnityEngine;
-
-public class PickupHandler : MonoBehaviour
-{
- public Pickup setWeapon;
-
- public Pickup setWeapon2;
-
- private WeaponHandler weaponHandler;
-
- private Holding holding;
-
- private float counter;
-
- private void Start()
- {
- weaponHandler = GetComponent<WeaponHandler>();
- holding = GetComponent<Holding>();
- if ((bool)setWeapon)
- {
- PickUp(setWeapon);
- }
- if ((bool)setWeapon2)
- {
- PickUp2(setWeapon2);
- }
- }
-
- private void Update()
- {
- counter += Time.deltaTime;
- }
-
- public void PickUp(Pickup objectToPickUp)
- {
- if (!(counter < 1f))
- {
- counter = 0f;
- holding.Drop();
- Weapon component = objectToPickUp.GetComponent<Weapon>();
- Gun component2 = component.GetComponent<Gun>();
- weaponHandler.SetGun(component2, mainHand: true);
- bool hasOffHand = false;
- if ((bool)setWeapon2)
- {
- hasOffHand = true;
- }
- HoldableObject component3 = component.GetComponent<HoldableObject>();
- component3.holder = base.transform;
- holding.StartHolding(component3, hasOffHand);
- }
- }
-
- public void PickUp2(Pickup objectToPickUp)
- {
- Weapon component = objectToPickUp.GetComponent<Weapon>();
- Gun component2 = component.GetComponent<Gun>();
- weaponHandler.SetGun(component2, mainHand: false);
- HoldableObject component3 = component.GetComponent<HoldableObject>();
- component3.holder = base.transform;
- holding.StartHolding(component3, hasOffHand: true);
- }
-}