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authorchai <215380520@qq.com>2024-03-13 11:00:58 +0800
committerchai <215380520@qq.com>2024-03-13 11:00:58 +0800
commit6ce8b9e22fc13be34b442c7b6af48b42cd44275a (patch)
treeb38119d2acf0a982cb67e381f146924b9bfc3b3f /RTP_TintDielectricColor.cs
+init
Diffstat (limited to 'RTP_TintDielectricColor.cs')
-rw-r--r--RTP_TintDielectricColor.cs24
1 files changed, 24 insertions, 0 deletions
diff --git a/RTP_TintDielectricColor.cs b/RTP_TintDielectricColor.cs
new file mode 100644
index 0000000..9a6bdcd
--- /dev/null
+++ b/RTP_TintDielectricColor.cs
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+using UnityEngine;
+
+[AddComponentMenu("Relief Terrain/Helpers/Tint dielectric color")]
+public class RTP_TintDielectricColor : MonoBehaviour
+{
+ [Tooltip("You can reduce/increase reflectivity by tinting default unity_ColorSpaceDielectricSpec.rgb color")]
+ [ColorUsage(false)]
+ public Color DielectricTint = new Color(0.2f, 0.2f, 0.2f, 1f);
+
+ private void Awake()
+ {
+ SetDielectricColorTint();
+ }
+
+ private void OnValidate()
+ {
+ SetDielectricColorTint();
+ }
+
+ public void SetDielectricColorTint()
+ {
+ Shader.SetGlobalColor("RTP_ColorSpaceDielectricSpecTint", DielectricTint);
+ }
+}