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author | chai <215380520@qq.com> | 2024-03-13 11:00:58 +0800 |
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committer | chai <215380520@qq.com> | 2024-03-13 11:00:58 +0800 |
commit | 6ce8b9e22fc13be34b442c7b6af48b42cd44275a (patch) | |
tree | b38119d2acf0a982cb67e381f146924b9bfc3b3f /RTP_TintDielectricColor.cs |
+init
Diffstat (limited to 'RTP_TintDielectricColor.cs')
-rw-r--r-- | RTP_TintDielectricColor.cs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/RTP_TintDielectricColor.cs b/RTP_TintDielectricColor.cs new file mode 100644 index 0000000..9a6bdcd --- /dev/null +++ b/RTP_TintDielectricColor.cs @@ -0,0 +1,24 @@ +using UnityEngine; + +[AddComponentMenu("Relief Terrain/Helpers/Tint dielectric color")] +public class RTP_TintDielectricColor : MonoBehaviour +{ + [Tooltip("You can reduce/increase reflectivity by tinting default unity_ColorSpaceDielectricSpec.rgb color")] + [ColorUsage(false)] + public Color DielectricTint = new Color(0.2f, 0.2f, 0.2f, 1f); + + private void Awake() + { + SetDielectricColorTint(); + } + + private void OnValidate() + { + SetDielectricColorTint(); + } + + public void SetDielectricColorTint() + { + Shader.SetGlobalColor("RTP_ColorSpaceDielectricSpecTint", DielectricTint); + } +} |