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authorchai <215380520@qq.com>2024-03-13 11:00:58 +0800
committerchai <215380520@qq.com>2024-03-13 11:00:58 +0800
commit6ce8b9e22fc13be34b442c7b6af48b42cd44275a (patch)
treeb38119d2acf0a982cb67e381f146924b9bfc3b3f /ReliefShaders_applyLightForDeferred.cs
+init
Diffstat (limited to 'ReliefShaders_applyLightForDeferred.cs')
-rw-r--r--ReliefShaders_applyLightForDeferred.cs54
1 files changed, 54 insertions, 0 deletions
diff --git a/ReliefShaders_applyLightForDeferred.cs b/ReliefShaders_applyLightForDeferred.cs
new file mode 100644
index 0000000..18aec65
--- /dev/null
+++ b/ReliefShaders_applyLightForDeferred.cs
@@ -0,0 +1,54 @@
+using UnityEngine;
+
+[ExecuteInEditMode]
+public class ReliefShaders_applyLightForDeferred : MonoBehaviour
+{
+ public Light lightForSelfShadowing;
+
+ private Renderer _renderer;
+
+ private void Reset()
+ {
+ if ((bool)GetComponent<Light>())
+ {
+ lightForSelfShadowing = GetComponent<Light>();
+ }
+ }
+
+ private void Update()
+ {
+ if (!lightForSelfShadowing)
+ {
+ return;
+ }
+ if (_renderer == null)
+ {
+ _renderer = GetComponent<Renderer>();
+ }
+ if ((bool)GetComponent<Renderer>())
+ {
+ if (lightForSelfShadowing.type == LightType.Directional)
+ {
+ for (int i = 0; i < _renderer.sharedMaterials.Length; i++)
+ {
+ _renderer.sharedMaterials[i].SetVector("_WorldSpaceLightPosCustom", -lightForSelfShadowing.transform.forward);
+ }
+ }
+ else
+ {
+ for (int j = 0; j < _renderer.materials.Length; j++)
+ {
+ _renderer.sharedMaterials[j].SetVector("_WorldSpaceLightPosCustom", new Vector4(lightForSelfShadowing.transform.position.x, lightForSelfShadowing.transform.position.y, lightForSelfShadowing.transform.position.z, 1f));
+ }
+ }
+ }
+ else if (lightForSelfShadowing.type == LightType.Directional)
+ {
+ Shader.SetGlobalVector("_WorldSpaceLightPosCustom", -lightForSelfShadowing.transform.forward);
+ }
+ else
+ {
+ Shader.SetGlobalVector("_WorldSpaceLightPosCustom", new Vector4(lightForSelfShadowing.transform.position.x, lightForSelfShadowing.transform.position.y, lightForSelfShadowing.transform.position.z, 1f));
+ }
+ }
+}