diff options
author | chai <215380520@qq.com> | 2024-03-13 11:00:58 +0800 |
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committer | chai <215380520@qq.com> | 2024-03-13 11:00:58 +0800 |
commit | 6ce8b9e22fc13be34b442c7b6af48b42cd44275a (patch) | |
tree | b38119d2acf0a982cb67e381f146924b9bfc3b3f /UnityEngine.PostProcessing/FxaaComponent.cs |
+init
Diffstat (limited to 'UnityEngine.PostProcessing/FxaaComponent.cs')
-rw-r--r-- | UnityEngine.PostProcessing/FxaaComponent.cs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/UnityEngine.PostProcessing/FxaaComponent.cs b/UnityEngine.PostProcessing/FxaaComponent.cs new file mode 100644 index 0000000..9d74204 --- /dev/null +++ b/UnityEngine.PostProcessing/FxaaComponent.cs @@ -0,0 +1,24 @@ +namespace UnityEngine.PostProcessing; + +public sealed class FxaaComponent : PostProcessingComponentRenderTexture<AntialiasingModel> +{ + private static class Uniforms + { + internal static readonly int _QualitySettings = Shader.PropertyToID("_QualitySettings"); + + internal static readonly int _ConsoleSettings = Shader.PropertyToID("_ConsoleSettings"); + } + + public override bool active => base.model.enabled && base.model.settings.method == AntialiasingModel.Method.Fxaa && !context.interrupted; + + public void Render(RenderTexture source, RenderTexture destination) + { + AntialiasingModel.FxaaSettings fxaaSettings = base.model.settings.fxaaSettings; + Material material = context.materialFactory.Get("Hidden/Post FX/FXAA"); + AntialiasingModel.FxaaQualitySettings fxaaQualitySettings = AntialiasingModel.FxaaQualitySettings.presets[(int)fxaaSettings.preset]; + AntialiasingModel.FxaaConsoleSettings fxaaConsoleSettings = AntialiasingModel.FxaaConsoleSettings.presets[(int)fxaaSettings.preset]; + material.SetVector(Uniforms._QualitySettings, new Vector3(fxaaQualitySettings.subpixelAliasingRemovalAmount, fxaaQualitySettings.edgeDetectionThreshold, fxaaQualitySettings.minimumRequiredLuminance)); + material.SetVector(Uniforms._ConsoleSettings, new Vector4(fxaaConsoleSettings.subpixelSpreadAmount, fxaaConsoleSettings.edgeSharpnessAmount, fxaaConsoleSettings.edgeDetectionThreshold, fxaaConsoleSettings.minimumRequiredLuminance)); + Graphics.Blit(source, destination, material, 0); + } +} |