diff options
author | chai <215380520@qq.com> | 2024-03-18 10:03:48 +0800 |
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committer | chai <215380520@qq.com> | 2024-03-18 10:03:48 +0800 |
commit | c9fc4fbbe205ff69fa20ded822b2214847b59726 (patch) | |
tree | c9bcce93d3a887b0070aeeee5c1db80b7b112043 /_ActiveRagdoll/Actions/SetAnimationByInput.cs | |
parent | 793c4eae324d394f19a8bac66a803bf03a67ae9d (diff) |
Diffstat (limited to '_ActiveRagdoll/Actions/SetAnimationByInput.cs')
-rw-r--r-- | _ActiveRagdoll/Actions/SetAnimationByInput.cs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/_ActiveRagdoll/Actions/SetAnimationByInput.cs b/_ActiveRagdoll/Actions/SetAnimationByInput.cs new file mode 100644 index 0000000..41948ec --- /dev/null +++ b/_ActiveRagdoll/Actions/SetAnimationByInput.cs @@ -0,0 +1,41 @@ +using UnityEngine; + +//Player SetAnimationByInput 根据键盘输入切换动作 +public class SetAnimationByInput : MonoBehaviour +{ + private InputHandler input; + + private AnimationHandler anim; + + private StandingDataHandler standingData; + + private void Start() + { + anim = GetComponent<AnimationHandler>(); + input = GetComponent<InputHandler>(); + standingData = GetComponent<StandingDataHandler>(); + } + + private void Update() + { + if ((double)standingData.sinceGrounded > 0.2) + { + anim.animationState = 3; + } + else if (input.inputMovementDirection.magnitude > 0.1f) + { + if (input.isSpringting) + { + anim.animationState = 1; + } + else + { + anim.animationState = 2; + } + } + else + { + anim.animationState = 0; + } + } +} |