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path: root/_ActiveRagdoll/Actions/SetAnimationByInput.cs
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Diffstat (limited to '_ActiveRagdoll/Actions/SetAnimationByInput.cs')
-rw-r--r--_ActiveRagdoll/Actions/SetAnimationByInput.cs41
1 files changed, 41 insertions, 0 deletions
diff --git a/_ActiveRagdoll/Actions/SetAnimationByInput.cs b/_ActiveRagdoll/Actions/SetAnimationByInput.cs
new file mode 100644
index 0000000..41948ec
--- /dev/null
+++ b/_ActiveRagdoll/Actions/SetAnimationByInput.cs
@@ -0,0 +1,41 @@
+using UnityEngine;
+
+//Player SetAnimationByInput 根据键盘输入切换动作
+public class SetAnimationByInput : MonoBehaviour
+{
+ private InputHandler input;
+
+ private AnimationHandler anim;
+
+ private StandingDataHandler standingData;
+
+ private void Start()
+ {
+ anim = GetComponent<AnimationHandler>();
+ input = GetComponent<InputHandler>();
+ standingData = GetComponent<StandingDataHandler>();
+ }
+
+ private void Update()
+ {
+ if ((double)standingData.sinceGrounded > 0.2)
+ {
+ anim.animationState = 3;
+ }
+ else if (input.inputMovementDirection.magnitude > 0.1f)
+ {
+ if (input.isSpringting)
+ {
+ anim.animationState = 1;
+ }
+ else
+ {
+ anim.animationState = 2;
+ }
+ }
+ else
+ {
+ anim.animationState = 0;
+ }
+ }
+}