diff options
author | chai <215380520@qq.com> | 2024-03-13 17:37:47 +0800 |
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committer | chai <215380520@qq.com> | 2024-03-13 17:37:47 +0800 |
commit | 54c872fa42b1ba0fdbcfe812b80bb8eb0cfe108f (patch) | |
tree | 5d7e1b1b33ef67f147f92a912e2ab371e83ec490 /_ActiveRagdoll/AddForceByCollision.cs | |
parent | 134f1deb971b0514a26e04e23926f91983a5497f (diff) |
*misc
Diffstat (limited to '_ActiveRagdoll/AddForceByCollision.cs')
-rw-r--r-- | _ActiveRagdoll/AddForceByCollision.cs | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/_ActiveRagdoll/AddForceByCollision.cs b/_ActiveRagdoll/AddForceByCollision.cs new file mode 100644 index 0000000..8392efa --- /dev/null +++ b/_ActiveRagdoll/AddForceByCollision.cs @@ -0,0 +1,34 @@ +using UnityEngine; + +public class AddForceByCollision : MonoBehaviour +{ + public Rigidbody rig; + + public float amout; + + private void Start() + { + } + + private void Update() + { + } + + private void OnCollisionEnter(Collision collision) + { + Collide(collision); + } + + private void OnCollisionStay(Collision collision) + { + Collide(collision); + } + + private void Collide(Collision collision) + { + if (collision.gameObject.layer == 9) + { + rig.AddForce(collision.contacts[0].normal * collision.impactForceSum.magnitude * amout, ForceMode.Acceleration); + } + } +} |