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authorchai <215380520@qq.com>2024-03-18 10:03:48 +0800
committerchai <215380520@qq.com>2024-03-18 10:03:48 +0800
commitc9fc4fbbe205ff69fa20ded822b2214847b59726 (patch)
treec9bcce93d3a887b0070aeeee5c1db80b7b112043 /_ActiveRagdoll/Handlers/AnimationHandler.cs
parent793c4eae324d394f19a8bac66a803bf03a67ae9d (diff)
Diffstat (limited to '_ActiveRagdoll/Handlers/AnimationHandler.cs')
-rw-r--r--_ActiveRagdoll/Handlers/AnimationHandler.cs9
1 files changed, 8 insertions, 1 deletions
diff --git a/_ActiveRagdoll/Handlers/AnimationHandler.cs b/_ActiveRagdoll/Handlers/AnimationHandler.cs
index 382b3a5..437a8dd 100644
--- a/_ActiveRagdoll/Handlers/AnimationHandler.cs
+++ b/_ActiveRagdoll/Handlers/AnimationHandler.cs
@@ -3,7 +3,14 @@ using UnityEngine;
//Player AnimationHandler 记录当前动作状态编号
public class AnimationHandler : MonoBehaviour
{
- public int animationState;
+ /*
+ 0 Stand
+ 1 Sprint
+ 2 Run
+ 3 Jump
+ */
+
+ public int animationState;
private void Start()
{