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path: root/_ActiveRagdoll/Handlers/AnimationHandler.cs
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using UnityEngine;

//Player AnimationHandler 记录当前动作状态编号
public class AnimationHandler : MonoBehaviour
{
    /*
	0 Stand
	1 Sprint 
	2 Run
	3 Jump
	 */

    public int animationState; 

	private void Start()
	{
	}

	private void Update()
	{
	}
}