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authorchai <215380520@qq.com>2024-03-18 10:03:48 +0800
committerchai <215380520@qq.com>2024-03-18 10:03:48 +0800
commitc9fc4fbbe205ff69fa20ded822b2214847b59726 (patch)
treec9bcce93d3a887b0070aeeee5c1db80b7b112043 /_ActiveRagdoll/Handlers/DragHandler.cs
parent793c4eae324d394f19a8bac66a803bf03a67ae9d (diff)
Diffstat (limited to '_ActiveRagdoll/Handlers/DragHandler.cs')
-rw-r--r--_ActiveRagdoll/Handlers/DragHandler.cs26
1 files changed, 26 insertions, 0 deletions
diff --git a/_ActiveRagdoll/Handlers/DragHandler.cs b/_ActiveRagdoll/Handlers/DragHandler.cs
new file mode 100644
index 0000000..5f6556c
--- /dev/null
+++ b/_ActiveRagdoll/Handlers/DragHandler.cs
@@ -0,0 +1,26 @@
+using UnityEngine;
+
+// 设置当前骨骼的drag和angularDrag
+public class DragHandler : MonoBehaviour
+{
+ private float drag;
+
+ private float angularDrag;
+
+ private Rigidbody rig;
+
+ public float dragAmount = 1f;
+
+ private void Start()
+ {
+ rig = GetComponent<Rigidbody>();
+ drag = rig.drag;
+ angularDrag = rig.angularDrag;
+ }
+
+ private void Update()
+ {
+ rig.drag = drag * dragAmount;
+ rig.angularDrag = angularDrag * dragAmount;
+ }
+}