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path: root/_ActiveRagdoll/Handlers/DragHandler.cs
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using UnityEngine;

// 设置当前骨骼的drag和angularDrag
public class DragHandler : MonoBehaviour
{
	private float drag;

	private float angularDrag;

	private Rigidbody rig;

	public float dragAmount = 1f;

	private void Start()
	{
		rig = GetComponent<Rigidbody>();
		drag = rig.drag;
		angularDrag = rig.angularDrag;
	}

	private void Update()
	{
		rig.drag = drag * dragAmount;
		rig.angularDrag = angularDrag * dragAmount;
	}
}