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using UnityEngine;
// 设置当前骨骼的drag和angularDrag
public class DragHandler : MonoBehaviour
{
private float drag;
private float angularDrag;
private Rigidbody rig;
public float dragAmount = 1f;
private void Start()
{
rig = GetComponent<Rigidbody>();
drag = rig.drag;
angularDrag = rig.angularDrag;
}
private void Update()
{
rig.drag = drag * dragAmount;
rig.angularDrag = angularDrag * dragAmount;
}
}
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