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authorchai <215380520@qq.com>2024-03-16 12:39:34 +0800
committerchai <215380520@qq.com>2024-03-16 12:39:34 +0800
commit793c4eae324d394f19a8bac66a803bf03a67ae9d (patch)
tree629b5d87bdf0fd004b1950e42e2427bc884f1059 /_ActiveRagdoll/Player/PickupHandler.cs
parent3f53966a0fdc96f1e32d7d5f930c5cac6d4dfb29 (diff)
*misc
Diffstat (limited to '_ActiveRagdoll/Player/PickupHandler.cs')
-rw-r--r--_ActiveRagdoll/Player/PickupHandler.cs64
1 files changed, 0 insertions, 64 deletions
diff --git a/_ActiveRagdoll/Player/PickupHandler.cs b/_ActiveRagdoll/Player/PickupHandler.cs
deleted file mode 100644
index 6a3a249..0000000
--- a/_ActiveRagdoll/Player/PickupHandler.cs
+++ /dev/null
@@ -1,64 +0,0 @@
-using UnityEngine;
-
-//Player PickupHandler ¼ñÎäÆ÷
-public class PickupHandler : MonoBehaviour
-{
- public Pickup setWeapon;
-
- public Pickup setWeapon2;
-
- private WeaponHandler weaponHandler;
-
- private Holding holding; // holding¶¯×÷
-
- private float counter;
-
- private void Start()
- {
- weaponHandler = GetComponent<WeaponHandler>();
- holding = GetComponent<Holding>();
- if ((bool)setWeapon)
- {
- PickUp(setWeapon);
- }
- if ((bool)setWeapon2)
- {
- PickUp2(setWeapon2);
- }
- }
-
- private void Update()
- {
- counter += Time.deltaTime;
- }
-
- public void PickUp(Pickup objectToPickUp)
- {
- if (!(counter < 1f))
- {
- counter = 0f;
- holding.Drop();
- Weapon component = objectToPickUp.GetComponent<Weapon>();
- Gun component2 = component.GetComponent<Gun>();
- weaponHandler.SetGun(component2, mainHand: true);
- bool hasOffHand = false;
- if ((bool)setWeapon2)
- {
- hasOffHand = true;
- }
- HoldableObject component3 = component.GetComponent<HoldableObject>();
- component3.holder = base.transform;
- holding.StartHolding(component3, hasOffHand);
- }
- }
-
- public void PickUp2(Pickup objectToPickUp)
- {
- Weapon component = objectToPickUp.GetComponent<Weapon>();
- Gun component2 = component.GetComponent<Gun>();
- weaponHandler.SetGun(component2, mainHand: false);
- HoldableObject component3 = component.GetComponent<HoldableObject>();
- component3.holder = base.transform;
- holding.StartHolding(component3, hasOffHand: true);
- }
-}