diff options
author | chai <215380520@qq.com> | 2024-03-16 12:39:34 +0800 |
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committer | chai <215380520@qq.com> | 2024-03-16 12:39:34 +0800 |
commit | 793c4eae324d394f19a8bac66a803bf03a67ae9d (patch) | |
tree | 629b5d87bdf0fd004b1950e42e2427bc884f1059 /_ActiveRagdoll/Player/PickupHandler.cs | |
parent | 3f53966a0fdc96f1e32d7d5f930c5cac6d4dfb29 (diff) |
*misc
Diffstat (limited to '_ActiveRagdoll/Player/PickupHandler.cs')
-rw-r--r-- | _ActiveRagdoll/Player/PickupHandler.cs | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/_ActiveRagdoll/Player/PickupHandler.cs b/_ActiveRagdoll/Player/PickupHandler.cs deleted file mode 100644 index 6a3a249..0000000 --- a/_ActiveRagdoll/Player/PickupHandler.cs +++ /dev/null @@ -1,64 +0,0 @@ -using UnityEngine; - -//Player PickupHandler ¼ñÎäÆ÷ -public class PickupHandler : MonoBehaviour -{ - public Pickup setWeapon; - - public Pickup setWeapon2; - - private WeaponHandler weaponHandler; - - private Holding holding; // holding¶¯×÷ - - private float counter; - - private void Start() - { - weaponHandler = GetComponent<WeaponHandler>(); - holding = GetComponent<Holding>(); - if ((bool)setWeapon) - { - PickUp(setWeapon); - } - if ((bool)setWeapon2) - { - PickUp2(setWeapon2); - } - } - - private void Update() - { - counter += Time.deltaTime; - } - - public void PickUp(Pickup objectToPickUp) - { - if (!(counter < 1f)) - { - counter = 0f; - holding.Drop(); - Weapon component = objectToPickUp.GetComponent<Weapon>(); - Gun component2 = component.GetComponent<Gun>(); - weaponHandler.SetGun(component2, mainHand: true); - bool hasOffHand = false; - if ((bool)setWeapon2) - { - hasOffHand = true; - } - HoldableObject component3 = component.GetComponent<HoldableObject>(); - component3.holder = base.transform; - holding.StartHolding(component3, hasOffHand); - } - } - - public void PickUp2(Pickup objectToPickUp) - { - Weapon component = objectToPickUp.GetComponent<Weapon>(); - Gun component2 = component.GetComponent<Gun>(); - weaponHandler.SetGun(component2, mainHand: false); - HoldableObject component3 = component.GetComponent<HoldableObject>(); - component3.holder = base.transform; - holding.StartHolding(component3, hasOffHand: true); - } -} |