diff options
author | chai <215380520@qq.com> | 2024-03-13 11:38:18 +0800 |
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committer | chai <215380520@qq.com> | 2024-03-13 11:38:18 +0800 |
commit | 134f1deb971b0514a26e04e23926f91983a5497f (patch) | |
tree | d790681bb000c07abae9f557a7d0ef2442fac467 /_ActiveRagdoll/RigidbodyHolder.cs | |
parent | 6ce8b9e22fc13be34b442c7b6af48b42cd44275a (diff) |
* move
Diffstat (limited to '_ActiveRagdoll/RigidbodyHolder.cs')
-rw-r--r-- | _ActiveRagdoll/RigidbodyHolder.cs | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/_ActiveRagdoll/RigidbodyHolder.cs b/_ActiveRagdoll/RigidbodyHolder.cs new file mode 100644 index 0000000..796f77a --- /dev/null +++ b/_ActiveRagdoll/RigidbodyHolder.cs @@ -0,0 +1,44 @@ +using System.Collections.Generic; +using UnityEngine; + +public class RigidbodyHolder : MonoBehaviour +{ + private Rigidbody[] allRigs; + + private WeaponHandler weapons; + + private void Start() + { + allRigs = GetComponentsInChildren<Rigidbody>(); + weapons = GetComponent<WeaponHandler>(); + } + + private void Update() + { + } + + public Rigidbody[] GetAllRigs() + { + if (!weapons.leftGun && !weapons.rightGun) + { + return allRigs; + } + List<Rigidbody> list = new List<Rigidbody>(); + for (int i = 0; i < allRigs.Length; i++) + { + list.Add(allRigs[i]); + } + if ((bool)weapons) + { + if ((bool)weapons.leftGun) + { + list.Add(weapons.leftGun.rig); + } + if ((bool)weapons.rightGun) + { + list.Add(weapons.rightGun.rig); + } + } + return list.ToArray(); + } +} |