diff options
| author | chai <215380520@qq.com> | 2024-03-15 21:03:07 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-03-15 21:03:07 +0800 |
| commit | 78304183fb59e243a2d6da4a00a4311ae21c9717 (patch) | |
| tree | aeae48561b9a5c25a1d58de28b8b3e2af37598e4 /_ActiveRagdoll/Standing.cs | |
| parent | dbba1ae118a70db8be668806c0af8655e7b4afe7 (diff) | |
*misc
Diffstat (limited to '_ActiveRagdoll/Standing.cs')
| -rw-r--r-- | _ActiveRagdoll/Standing.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/_ActiveRagdoll/Standing.cs b/_ActiveRagdoll/Standing.cs index afbfd8b..2af0e4b 100644 --- a/_ActiveRagdoll/Standing.cs +++ b/_ActiveRagdoll/Standing.cs @@ -1,8 +1,9 @@ using UnityEngine; +//Player Standing 动作-站立 public class Standing : MonoBehaviour { - public RigidbodyMovment[] rigsToLift; + public RigidbodyMovment[] rigsToLift; //Head, Torso public AnimationCurve[] animationLiftCurves; @@ -49,6 +50,7 @@ public class Standing : MonoBehaviour RigidbodyMovment[] array = rigsToLift; foreach (RigidbodyMovment rigidbodyMovment in array) { + // 施加一个向上的力 rigidbodyMovment.rig.AddForce(Vector3.up * muscleMultiplier * rigidbodyMovment.force * legAngleMultiplier * curve.Evaluate(standingData.distanceToGround + offset + moveData.slopeVelocityStrenght * -0.2f), ForceMode.Acceleration); } } |
