diff options
Diffstat (limited to 'SyncCausticsWaterLevel.cs')
| -rw-r--r-- | SyncCausticsWaterLevel.cs | 22 | 
1 files changed, 22 insertions, 0 deletions
| diff --git a/SyncCausticsWaterLevel.cs b/SyncCausticsWaterLevel.cs new file mode 100644 index 0000000..7bfadff --- /dev/null +++ b/SyncCausticsWaterLevel.cs @@ -0,0 +1,22 @@ +using UnityEngine; + +[AddComponentMenu("Relief Terrain/Helpers/Sync Caustics Water Level")] +[ExecuteInEditMode] +public class SyncCausticsWaterLevel : MonoBehaviour +{ +	public GameObject refGameObject; + +	public float yOffset; + +	private void Update() +	{ +		if ((bool)refGameObject && (bool)refGameObject.GetComponent<Renderer>()) +		{ +			refGameObject.GetComponent<Renderer>().sharedMaterial.SetFloat("TERRAIN_CausticsWaterLevel", base.transform.position.y + yOffset); +		} +		else +		{ +			Shader.SetGlobalFloat("TERRAIN_CausticsWaterLevel", base.transform.position.y + yOffset); +		} +	} +} | 
