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authorchai <215380520@qq.com>2024-03-13 11:00:58 +0800
committerchai <215380520@qq.com>2024-03-13 11:00:58 +0800
commit6ce8b9e22fc13be34b442c7b6af48b42cd44275a (patch)
treeb38119d2acf0a982cb67e381f146924b9bfc3b3f /SyncCausticsWaterLevel.cs
+init
Diffstat (limited to 'SyncCausticsWaterLevel.cs')
-rw-r--r--SyncCausticsWaterLevel.cs22
1 files changed, 22 insertions, 0 deletions
diff --git a/SyncCausticsWaterLevel.cs b/SyncCausticsWaterLevel.cs
new file mode 100644
index 0000000..7bfadff
--- /dev/null
+++ b/SyncCausticsWaterLevel.cs
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+using UnityEngine;
+
+[AddComponentMenu("Relief Terrain/Helpers/Sync Caustics Water Level")]
+[ExecuteInEditMode]
+public class SyncCausticsWaterLevel : MonoBehaviour
+{
+ public GameObject refGameObject;
+
+ public float yOffset;
+
+ private void Update()
+ {
+ if ((bool)refGameObject && (bool)refGameObject.GetComponent<Renderer>())
+ {
+ refGameObject.GetComponent<Renderer>().sharedMaterial.SetFloat("TERRAIN_CausticsWaterLevel", base.transform.position.y + yOffset);
+ }
+ else
+ {
+ Shader.SetGlobalFloat("TERRAIN_CausticsWaterLevel", base.transform.position.y + yOffset);
+ }
+ }
+}