diff options
author | chai <215380520@qq.com> | 2024-03-13 11:00:58 +0800 |
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committer | chai <215380520@qq.com> | 2024-03-13 11:00:58 +0800 |
commit | 6ce8b9e22fc13be34b442c7b6af48b42cd44275a (patch) | |
tree | b38119d2acf0a982cb67e381f146924b9bfc3b3f /SyncCausticsWaterLevel.cs |
+init
Diffstat (limited to 'SyncCausticsWaterLevel.cs')
-rw-r--r-- | SyncCausticsWaterLevel.cs | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/SyncCausticsWaterLevel.cs b/SyncCausticsWaterLevel.cs new file mode 100644 index 0000000..7bfadff --- /dev/null +++ b/SyncCausticsWaterLevel.cs @@ -0,0 +1,22 @@ +using UnityEngine; + +[AddComponentMenu("Relief Terrain/Helpers/Sync Caustics Water Level")] +[ExecuteInEditMode] +public class SyncCausticsWaterLevel : MonoBehaviour +{ + public GameObject refGameObject; + + public float yOffset; + + private void Update() + { + if ((bool)refGameObject && (bool)refGameObject.GetComponent<Renderer>()) + { + refGameObject.GetComponent<Renderer>().sharedMaterial.SetFloat("TERRAIN_CausticsWaterLevel", base.transform.position.y + yOffset); + } + else + { + Shader.SetGlobalFloat("TERRAIN_CausticsWaterLevel", base.transform.position.y + yOffset); + } + } +} |