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path: root/_ActiveRagdoll/Handlers/HeadCollisionHandler.cs
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Diffstat (limited to '_ActiveRagdoll/Handlers/HeadCollisionHandler.cs')
-rw-r--r--_ActiveRagdoll/Handlers/HeadCollisionHandler.cs31
1 files changed, 31 insertions, 0 deletions
diff --git a/_ActiveRagdoll/Handlers/HeadCollisionHandler.cs b/_ActiveRagdoll/Handlers/HeadCollisionHandler.cs
new file mode 100644
index 0000000..c929f0e
--- /dev/null
+++ b/_ActiveRagdoll/Handlers/HeadCollisionHandler.cs
@@ -0,0 +1,31 @@
+using UnityEngine;
+
+public class HeadCollisionHandler : MonoBehaviour
+{
+ public float collisionValue;
+
+ private void Start()
+ {
+ }
+
+ private void Update()
+ {
+ collisionValue = Mathf.Lerp(collisionValue, 0f, Time.deltaTime * 6f);
+ }
+
+ private void OnCollisionEnter(Collision collision)
+ {
+ if (!(collision.transform.root == base.transform.root))
+ {
+ collisionValue += collision.relativeVelocity.magnitude * 0.5f;
+ }
+ }
+
+ private void OnCollisionStay(Collision collision)
+ {
+ if (!(collision.transform.root == base.transform.root))
+ {
+ collisionValue += collision.relativeVelocity.magnitude * 0.1f;
+ }
+ }
+}