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path: root/_ActiveRagdoll/Handlers/HeadCollisionHandler.cs
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using UnityEngine;

public class HeadCollisionHandler : MonoBehaviour
{
	public float collisionValue;

	private void Start()
	{
	}

	private void Update()
	{
		collisionValue = Mathf.Lerp(collisionValue, 0f, Time.deltaTime * 6f);
	}

	private void OnCollisionEnter(Collision collision)
	{
		if (!(collision.transform.root == base.transform.root))
		{
			collisionValue += collision.relativeVelocity.magnitude * 0.5f;
		}
	}

	private void OnCollisionStay(Collision collision)
	{
		if (!(collision.transform.root == base.transform.root))
		{
			collisionValue += collision.relativeVelocity.magnitude * 0.1f;
		}
	}
}