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using UnityEngine;
public class AddScreenShake : MonoBehaviour
{
public float friction = 0.75f;
public Vector3 shake = Vector2.zero;
public Vector3 additionalRandom = Vector3.zero;
[HideInInspector]
public WobbleShake wobbleShake;
private void Start()
{
}
private void Update()
{
}
public void DoShake()
{
if ((bool)wobbleShake)
{
wobbleShake.AddShake(new Vector3(shake.x + Random.Range(0f - additionalRandom.x, additionalRandom.x), shake.y + Random.Range(0f - additionalRandom.y, additionalRandom.y), shake.z + Random.Range(0f - additionalRandom.z, additionalRandom.z)), friction);
}
}
}
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