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using UnityEngine;

public class AddScreenShake : MonoBehaviour
{
	public float friction = 0.75f;

	public Vector3 shake = Vector2.zero;

	public Vector3 additionalRandom = Vector3.zero;

	[HideInInspector]
	public WobbleShake wobbleShake;

	private void Start()
	{
	}

	private void Update()
	{
	}

	public void DoShake()
	{
		if ((bool)wobbleShake)
		{
			wobbleShake.AddShake(new Vector3(shake.x + Random.Range(0f - additionalRandom.x, additionalRandom.x), shake.y + Random.Range(0f - additionalRandom.y, additionalRandom.y), shake.z + Random.Range(0f - additionalRandom.z, additionalRandom.z)), friction);
		}
	}
}