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path: root/DeepSky.Haze.Demo/BasicMouseLookControl.cs
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using UnityEngine;

namespace DeepSky.Haze.Demo;

public class BasicMouseLookControl : MonoBehaviour
{
	[SerializeField]
	private float m_XSensitivity = 2.5f;

	[SerializeField]
	private float m_YSensitivity = 2.5f;

	private Quaternion m_StartRotation;

	private float m_X;

	private float m_Y;

	private void Start()
	{
		m_StartRotation = base.transform.localRotation;
	}

	private void Update()
	{
		m_X += Input.GetAxis("Mouse X") * m_XSensitivity;
		m_Y += Input.GetAxis("Mouse Y") * m_YSensitivity;
		if (m_X > 360f)
		{
			m_X = 0f;
		}
		else if (m_X < 0f)
		{
			m_X = 360f;
		}
		if (m_Y > 60f)
		{
			m_Y = 60f;
		}
		else if (m_Y < -60f)
		{
			m_Y = -60f;
		}
		Quaternion quaternion = Quaternion.AngleAxis(m_X, Vector3.up);
		Quaternion quaternion2 = Quaternion.AngleAxis(m_Y, Vector3.left);
		base.transform.localRotation = m_StartRotation * quaternion * quaternion2;
		if (Input.GetKeyUp(KeyCode.Escape))
		{
			Application.Quit();
		}
	}
}