summaryrefslogtreecommitdiff
path: root/SnakeAI.cs
blob: 0971888a0459b4d6cf17bed854ec42fb4bfd60be (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
using UnityEngine;

public class SnakeAI : MonoBehaviour
{
	private GenericForceMovement movement;

	public Transform target;

	private Transform head;

	private void Start()
	{
		movement = GetComponent<GenericForceMovement>();
		head = GetComponentInChildren<Head>().transform;
		target = Object.FindObjectOfType<Player>().transform.root.GetComponentInChildren<Hip>().transform;
		GetComponent<AddForceToTarget>().target = target.GetComponent<Rigidbody>();
	}

	private void Update()
	{
		movement.movementDirection = (target.transform.position - head.position).normalized;
	}
}