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using UnityEngine;
public class SnakeAI : MonoBehaviour
{
private GenericForceMovement movement;
public Transform target;
private Transform head;
private void Start()
{
movement = GetComponent<GenericForceMovement>();
head = GetComponentInChildren<Head>().transform;
target = Object.FindObjectOfType<Player>().transform.root.GetComponentInChildren<Hip>().transform;
GetComponent<AddForceToTarget>().target = target.GetComponent<Rigidbody>();
}
private void Update()
{
movement.movementDirection = (target.transform.position - head.position).normalized;
}
}
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