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using UnityEngine;
public class SquaredDrag : MonoBehaviour
{
public float drag;
public float angularDrag;
public float exponent;
private Rigidbody rig;
private void Start()
{
}
private void FixedUpdate()
{
rig.velocity += Mathf.Pow(rig.velocity.magnitude, exponent) * rig.velocity.normalized;
rig.velocity += Mathf.Pow(rig.velocity.magnitude, exponent) * rig.velocity.normalized;
}
}
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