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using System;
namespace UnityEngine.PostProcessing;
[Serializable]
public class UserLutModel : PostProcessingModel
{
[Serializable]
public struct Settings
{
[Tooltip("Custom lookup texture (strip format, e.g. 256x16).")]
public Texture2D lut;
[Range(0f, 1f)]
[Tooltip("Blending factor.")]
public float contribution;
public static Settings defaultSettings
{
get
{
Settings result = default(Settings);
result.lut = null;
result.contribution = 1f;
return result;
}
}
}
[SerializeField]
private Settings m_Settings = Settings.defaultSettings;
public Settings settings
{
get
{
return m_Settings;
}
set
{
m_Settings = value;
}
}
public override void Reset()
{
m_Settings = Settings.defaultSettings;
}
}
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