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using System.Collections.Generic;
using UnityEngine;
// ±£´æËùÓÐ14¸ö¹Ç÷À
public class RigidbodyHolder : MonoBehaviour
{
private Rigidbody[] allRigs;
private WeaponHandler weapons;
private void Start()
{
allRigs = GetComponentsInChildren<Rigidbody>();
weapons = GetComponent<WeaponHandler>();
}
private void Update()
{
}
public Rigidbody[] GetAllRigs()
{
if (!weapons.leftGun && !weapons.rightGun)
{
return allRigs;
}
List<Rigidbody> list = new List<Rigidbody>();
for (int i = 0; i < allRigs.Length; i++)
{
list.Add(allRigs[i]);
}
if ((bool)weapons)
{
if ((bool)weapons.leftGun)
{
list.Add(weapons.leftGun.rig);
}
if ((bool)weapons.rightGun)
{
list.Add(weapons.rightGun.rig);
}
}
return list.ToArray();
}
}
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