diff options
author | chai <chaifix@163.com> | 2022-02-20 17:33:38 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-02-20 17:33:38 +0800 |
commit | 359e758911e3c29a789af60ba5ee208c8c7169d9 (patch) | |
tree | 3821468c22336b875140fca1a15931027edb583f /JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs | |
parent | 0e8ce5318fe683d0cf3d2c7c98fb361f62d4428f (diff) |
*rename folder name
Diffstat (limited to 'JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs')
-rw-r--r-- | JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs deleted file mode 100644 index 423dcf6..0000000 --- a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs +++ /dev/null @@ -1,74 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace JamUtils
-{
-
-
- public class WallChecker : MonoBehaviour
- {
-
- private bool m_IsOnWall;
- public bool IsOnWall
- {
- get
- {
- return m_IsOnWall;
- }
- }
-
- private List<Collider> m_Colliders = new List<Collider>();
-
- private void Update()
- {
- if (m_IsOnWall && m_Colliders.Count == 0)
- {
- m_IsOnWall = false;
- }
- }
-
- public bool GetCollisionPoint(out Vector3 point)
- {
- bool result = false;
- point = Vector3.zero;
- if (m_Colliders.Count > 0)
- {
- float dist = 100f;
- for (int i = 0; i < m_Colliders.Count; ++i)
- {
- Collider col = m_Colliders[i];
- Vector3 p = ColliderUtility.FindClosestPoint(col, transform.position);
- if (Vector3.Distance(p, transform.position) <= dist)
- {
- dist = Vector3.Distance(p, transform.position);
- point = p;
- result = true;
- }
- }
- }
- return result;
- }
-
- private void OnTriggerEnter(Collider other)
- {
- m_IsOnWall = true;
-
- m_Colliders.Add(other);
- }
-
- private void OnTriggerStay(Collider other)
- {
- }
-
- private void OnTriggerExit(Collider other)
- {
- if (m_Colliders.Contains(other))
- {
- m_Colliders.Remove(other);
- }
- }
-
- }
-
-}
|