aboutsummaryrefslogtreecommitdiff
path: root/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2022-02-20 17:33:38 +0800
committerchai <chaifix@163.com>2022-02-20 17:33:38 +0800
commit359e758911e3c29a789af60ba5ee208c8c7169d9 (patch)
tree3821468c22336b875140fca1a15931027edb583f /JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs
parent0e8ce5318fe683d0cf3d2c7c98fb361f62d4428f (diff)
*rename folder name
Diffstat (limited to 'JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs')
-rw-r--r--JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs74
1 files changed, 0 insertions, 74 deletions
diff --git a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs
deleted file mode 100644
index 423dcf6..0000000
--- a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Scripts/WallChecker.cs
+++ /dev/null
@@ -1,74 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace JamUtils
-{
-
-
- public class WallChecker : MonoBehaviour
- {
-
- private bool m_IsOnWall;
- public bool IsOnWall
- {
- get
- {
- return m_IsOnWall;
- }
- }
-
- private List<Collider> m_Colliders = new List<Collider>();
-
- private void Update()
- {
- if (m_IsOnWall && m_Colliders.Count == 0)
- {
- m_IsOnWall = false;
- }
- }
-
- public bool GetCollisionPoint(out Vector3 point)
- {
- bool result = false;
- point = Vector3.zero;
- if (m_Colliders.Count > 0)
- {
- float dist = 100f;
- for (int i = 0; i < m_Colliders.Count; ++i)
- {
- Collider col = m_Colliders[i];
- Vector3 p = ColliderUtility.FindClosestPoint(col, transform.position);
- if (Vector3.Distance(p, transform.position) <= dist)
- {
- dist = Vector3.Distance(p, transform.position);
- point = p;
- result = true;
- }
- }
- }
- return result;
- }
-
- private void OnTriggerEnter(Collider other)
- {
- m_IsOnWall = true;
-
- m_Colliders.Add(other);
- }
-
- private void OnTriggerStay(Collider other)
- {
- }
-
- private void OnTriggerExit(Collider other)
- {
- if (m_Colliders.Contains(other))
- {
- m_Colliders.Remove(other);
- }
- }
-
- }
-
-}