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diff --git a/JamHelper/Assets/JamUtils/Scripts/Smooth-Motion-in-Unity/README.md b/JamHelper/Assets/JamUtils/Scripts/Smooth-Motion-in-Unity/README.md deleted file mode 100644 index 016072b..0000000 --- a/JamHelper/Assets/JamUtils/Scripts/Smooth-Motion-in-Unity/README.md +++ /dev/null @@ -1,12 +0,0 @@ -# Smooth Motion in Unity (refactored) - -This is an improved (refactored) version of the code from the ["Timesteps and Achieving Smooth Motion in Unity"](https://www.kinematicsoup.com/news/2016/8/9/rrypp5tkubynjwxhxjzd42s3o034o8?utm_source=youtube&utm_type=SMVideo) article. - -Now, there are only 2 components instead of original 3: - -1. [`InterpolationFactorController`](https://github.com/DevelAx/Smooth-Motion-in-Unity/blob/master/InterpolationFactorController.cs) a singleton scene component (the original name was `InterpolationController`) that calculates the current *interpolation factor*. -2. [`InterpolationObjectController`](https://github.com/DevelAx/Smooth-Motion-in-Unity/blob/master/InterpolationObjectController.cs) a component for a moving object (the original name was `InterpolatedTransform`) which calculates the current interpolation for the object in the `Update()` method before it's being rendered and then restores its original `transform` values for the next `FixedUpdate()` call. -3. The `InterpolatedTransformUpdater` component was removed as unnecessary. - -## Remarks -For these scripts to work correctly the user's script must change the object's `transform` only in the `FixedUpdate()` method. When teleporting the object the user should call the (`InterpolationObjectController`).`ResetTransforms()` method after it. |