diff options
author | chai <215380520@qq.com> | 2023-05-16 08:50:55 +0800 |
---|---|---|
committer | chai <215380520@qq.com> | 2023-05-16 08:50:55 +0800 |
commit | 27df4282109a26a21aa042793c3136fbb5b81a98 (patch) | |
tree | fb20d2b3b6270430eaa32de9a0c88aa7ea5d8258 /WorldlineKeepers/Assets/Scripts/Battle/SceneManager.cs | |
parent | 85629d871b1cbf65e57c8e25b2145c0b77f7e353 (diff) |
*misc
Diffstat (limited to 'WorldlineKeepers/Assets/Scripts/Battle/SceneManager.cs')
-rw-r--r-- | WorldlineKeepers/Assets/Scripts/Battle/SceneManager.cs | 27 |
1 files changed, 23 insertions, 4 deletions
diff --git a/WorldlineKeepers/Assets/Scripts/Battle/SceneManager.cs b/WorldlineKeepers/Assets/Scripts/Battle/SceneManager.cs index 9ed2fc9..ff7ac65 100644 --- a/WorldlineKeepers/Assets/Scripts/Battle/SceneManager.cs +++ b/WorldlineKeepers/Assets/Scripts/Battle/SceneManager.cs @@ -2,10 +2,29 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -public class SceneManager : Singleton<SceneManager> +namespace WK { - // 场景内所有对象用这个结构维护 - private GridMap m_GridMap; + /// <summary> + /// 命名和UnityEngine.SceneManagement.SceneManager区分 + /// </summary> + public class GameSceneManager : Singleton<GameSceneManager> + { + private AsyncOperation m_AsyncOpt = null; + public AsyncOperation AsyncOpt + { + get + { + return m_AsyncOpt; + } + } -}
\ No newline at end of file + public void LoadScene(string sceneName, UnityEngine.SceneManagement.LoadSceneMode loadMode) + { + m_AsyncOpt = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneName, loadMode); + } + + + } + +} |