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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace WK
{

    /// <summary>
    /// 命名和UnityEngine.SceneManagement.SceneManager区分
    /// </summary>
    public class GameSceneManager : Singleton<GameSceneManager> 
    {
        private AsyncOperation m_AsyncOpt = null;
        public AsyncOperation AsyncOpt
        {
            get
            {
                return m_AsyncOpt;
            }
        }

        public void LoadScene(string sceneName, UnityEngine.SceneManagement.LoadSceneMode loadMode)
        {
            m_AsyncOpt = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneName, loadMode);
        }


    }

}