diff options
author | chai <215380520@qq.com> | 2023-06-02 21:39:27 +0800 |
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committer | chai <215380520@qq.com> | 2023-06-02 21:39:27 +0800 |
commit | a36e603531ad301cc144e88bce640e9b16d38e34 (patch) | |
tree | af083bfc9f452da4127f0a517c858a177f701685 /WorldlineKeepers/Assets/Scripts/Battle | |
parent | db644274ae95a6fd0a3224d0dc848702615ff309 (diff) |
*misc
Diffstat (limited to 'WorldlineKeepers/Assets/Scripts/Battle')
-rw-r--r-- | WorldlineKeepers/Assets/Scripts/Battle/Metadata/StageMetadata.cs | 3 | ||||
-rw-r--r-- | WorldlineKeepers/Assets/Scripts/Battle/SceneManager.cs | 15 |
2 files changed, 7 insertions, 11 deletions
diff --git a/WorldlineKeepers/Assets/Scripts/Battle/Metadata/StageMetadata.cs b/WorldlineKeepers/Assets/Scripts/Battle/Metadata/StageMetadata.cs index b530390..1fc5c2a 100644 --- a/WorldlineKeepers/Assets/Scripts/Battle/Metadata/StageMetadata.cs +++ b/WorldlineKeepers/Assets/Scripts/Battle/Metadata/StageMetadata.cs @@ -11,7 +11,7 @@ namespace WK.Data /// </summary> public abstract class StageEntityMetadatas { - public string entityId; + public string entityId; // 用来引用场景中的对象 } public class StageDesc @@ -36,3 +36,4 @@ namespace WK.Data } } + diff --git a/WorldlineKeepers/Assets/Scripts/Battle/SceneManager.cs b/WorldlineKeepers/Assets/Scripts/Battle/SceneManager.cs index ac800ee..15fc861 100644 --- a/WorldlineKeepers/Assets/Scripts/Battle/SceneManager.cs +++ b/WorldlineKeepers/Assets/Scripts/Battle/SceneManager.cs @@ -10,18 +10,13 @@ namespace WK /// </summary> public class GameSceneManager : Singleton<GameSceneManager> { - private AsyncOperation m_AsyncOpt = null; - public AsyncOperation AsyncOpt - { - get - { - return m_AsyncOpt; - } - } + private AsyncOperation m_SceneOpt = null; + public AsyncOperation sceneOpt => m_SceneOpt; - public void LoadScene(string sceneName, UnityEngine.SceneManagement.LoadSceneMode loadMode = UnityEngine.SceneManagement.LoadSceneMode.Single) + public AsyncOperation LoadScene(string sceneName, UnityEngine.SceneManagement.LoadSceneMode loadMode = UnityEngine.SceneManagement.LoadSceneMode.Single) { - m_AsyncOpt = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneName, loadMode); + m_SceneOpt = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneName, loadMode); + return m_SceneOpt; } |