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authorchai <215380520@qq.com>2023-05-13 15:20:20 +0800
committerchai <215380520@qq.com>2023-05-13 15:20:20 +0800
commit6fb204d494b897907d655b5752196983a82ceba2 (patch)
tree99b874414e9578cb68be5390b2cf08d2069ca77e /WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterController.cs
parent6c91f1ed6810a57da08a24dd1359f288c443dd75 (diff)
*misc
Diffstat (limited to 'WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterController.cs')
-rw-r--r--WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterController.cs32
1 files changed, 0 insertions, 32 deletions
diff --git a/WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterController.cs b/WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterController.cs
deleted file mode 100644
index 7674523..0000000
--- a/WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterController.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace WK
-{
-
- /// <summary>
- /// 角色的玩法、行为,是角色的玩法核心。需要继承实现这个类
- /// </summary>
- public abstract class CharacterBehaviour
- {
- private PlayerController m_Controller;
- public PlayerController controller { get { return m_Controller; } }
-
- public CharacterInfo info { get { return m_Controller.info; } }
-
- public virtual void OnCreate()
- {
- }
-
- public virtual void OnGlobalUpdate()
- {
- }
-
- public virtual void OnStageUpdate()
- {
- }
-
- }
-
-} \ No newline at end of file