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-rw-r--r--marching/Assets/Bundle/images/denzi/Denzi090824-1.PNGbin104735 -> 104709 bytes
-rw-r--r--marching/Assets/Bundle/prefabs/characters.meta8
-rw-r--r--marching/Assets/Bundle/prefabs/enemies.meta8
-rw-r--r--marching/Assets/Bundle/prefabs/enemies/spirit.prefab199
-rw-r--r--marching/Assets/Bundle/prefabs/enemies/spirit.prefab.meta7
-rw-r--r--marching/Assets/Bundle/prefabs/projectiles/blade.prefab19
-rw-r--r--marching/Assets/Scenes/SampleScene.unity616
-rw-r--r--marching/Assets/Scripts/Projectiles/BladeScript.cs21
-rw-r--r--marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs7
-rw-r--r--marching/Assets/Scripts/Unit/Enemies.meta8
-rw-r--r--marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs24
-rw-r--r--marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs.meta11
-rw-r--r--marching/ProjectSettings/DynamicsManager.asset4
-rw-r--r--marching/ProjectSettings/Physics2DSettings.asset2
-rw-r--r--marching/ProjectSettings/TagManager.asset4
15 files changed, 886 insertions, 52 deletions
diff --git a/marching/Assets/Bundle/images/denzi/Denzi090824-1.PNG b/marching/Assets/Bundle/images/denzi/Denzi090824-1.PNG
index 7d4e408..c573572 100644
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diff --git a/marching/Assets/Bundle/prefabs/enemies.meta b/marching/Assets/Bundle/prefabs/enemies.meta
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diff --git a/marching/Assets/Bundle/prefabs/enemies/spirit.prefab b/marching/Assets/Bundle/prefabs/enemies/spirit.prefab
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index 4a75a50..1718d2e 100644
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diff --git a/marching/Assets/Scenes/SampleScene.unity b/marching/Assets/Scenes/SampleScene.unity
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+ value: 1
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+ propertyPath: m_LocalRotation.y
+ value: 0
+ objectReference: {fileID: 0}
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+ propertyPath: m_LocalRotation.z
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 1658204677298500499, guid: e582f35f2198532449d65b42a092e681, type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 1658204677298500499, guid: e582f35f2198532449d65b42a092e681, type: 3}
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+ value: 0
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+ value: 0
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+ m_RemovedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: e582f35f2198532449d65b42a092e681, type: 3}
--- !u!1 &1863051967
GameObject:
m_ObjectHideFlags: 0
@@ -5377,7 +5842,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 29
+ m_RootOrder: 28
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1882809087
MonoBehaviour:
@@ -5476,6 +5941,63 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 10
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1001 &1941031564
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ m_TransformParent: {fileID: 0}
+ m_Modifications:
+ - target: {fileID: 1658204677298500496, guid: e582f35f2198532449d65b42a092e681, type: 3}
+ propertyPath: m_Name
+ value: spirit (1)
+ objectReference: {fileID: 0}
+ - target: {fileID: 1658204677298500499, guid: e582f35f2198532449d65b42a092e681, type: 3}
+ propertyPath: m_RootOrder
+ value: 62
+ objectReference: {fileID: 0}
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+ propertyPath: m_LocalPosition.x
+ value: -14.05
+ objectReference: {fileID: 0}
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+ value: -2.609
+ objectReference: {fileID: 0}
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+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 1658204677298500499, guid: e582f35f2198532449d65b42a092e681, type: 3}
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+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 1658204677298500499, guid: e582f35f2198532449d65b42a092e681, type: 3}
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+ value: 0
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--- !u!1 &2006256159
GameObject:
m_ObjectHideFlags: 0
@@ -5572,7 +6094,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 33
+ m_RootOrder: 32
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2034229593
GameObject:
@@ -5657,7 +6179,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 21
+ m_RootOrder: 20
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2034229596
MonoBehaviour:
@@ -5730,7 +6252,7 @@ SpriteRenderer:
m_SortingLayerID: -820307007
m_SortingLayer: -1
m_SortingOrder: 0
- m_Sprite: {fileID: 21300000, guid: 88b35d457f33ece448e160daaa3e7415, type: 3}
+ m_Sprite: {fileID: 21300000, guid: 4698309a5cc1129439e2bf4d193ca949, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
@@ -5852,7 +6374,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 30
+ m_RootOrder: 29
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &2217681209704276838
PrefabInstance:
@@ -5863,7 +6385,7 @@ PrefabInstance:
m_Modifications:
- target: {fileID: 2217681208478449289, guid: 64b392d0acb4cb44c9907207b451bb4c, type: 3}
propertyPath: m_RootOrder
- value: 51
+ value: 50
objectReference: {fileID: 0}
- target: {fileID: 2217681208478449289, guid: 64b392d0acb4cb44c9907207b451bb4c, type: 3}
propertyPath: m_LocalPosition.x
@@ -5928,7 +6450,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 8466282754425654057, guid: 57b232593206cca4099ab1fb5ec80e04, type: 3}
propertyPath: m_RootOrder
- value: 61
+ value: 60
objectReference: {fileID: 0}
- target: {fileID: 8466282754425654057, guid: 57b232593206cca4099ab1fb5ec80e04, type: 3}
propertyPath: m_LocalPosition.x
diff --git a/marching/Assets/Scripts/Projectiles/BladeScript.cs b/marching/Assets/Scripts/Projectiles/BladeScript.cs
index f5f613c..8a71c27 100644
--- a/marching/Assets/Scripts/Projectiles/BladeScript.cs
+++ b/marching/Assets/Scripts/Projectiles/BladeScript.cs
@@ -1,3 +1,4 @@
+using MH;
using System;
using System.Collections;
using System.Collections.Generic;
@@ -38,4 +39,24 @@ public class BladeScript : ProjectileBase
sr.flipX = flip;
}
+ private void OnTriggerEnter2D(Collider2D other)
+ {
+ Debug.Log(other.gameObject.name);
+ LayerMask layerMask = LayerMask.GetMask("Hurtbox");
+ if ((layerMask & (1 << other.transform.gameObject.layer)) != 0)
+ {
+ //Debug.Log(other.GetType().Name);
+ Rigidbody2D rig = other.transform.parent.GetComponent<Rigidbody2D>();
+ if(rig != null)
+ {
+ Debug.Log("force");
+ UnitBase hero = UnitManager.hero;
+ Vector2 pos = transform.position;
+ Vector2 heroPos = hero.transform.position;
+ Vector2 dir = (heroPos - pos).normalized;
+
+ rig.AddForce(-dir * 100);
+ }
+ }
+ }
}
diff --git a/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs b/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs
index 29b182c..a271693 100644
--- a/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs
+++ b/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs
@@ -6,6 +6,11 @@ using static UnityEditor.PlayerSettings;
namespace MH
{
+ public class UnitManager
+ {
+ public static UnitBase hero;
+ }
+
public class SamuraiScript : UnitBase
{
[SerializeField] private WaypointScript m_Waypoint;
@@ -29,6 +34,8 @@ namespace MH
m_Sprite = GetComponent<SpriteRenderer>();
m_TimeSinceLastMove = float.MaxValue;
StartCoroutine(CoAttack(1f));
+
+ UnitManager.hero = this;
}
protected override void Update()
diff --git a/marching/Assets/Scripts/Unit/Enemies.meta b/marching/Assets/Scripts/Unit/Enemies.meta
new file mode 100644
index 0000000..0256866
--- /dev/null
+++ b/marching/Assets/Scripts/Unit/Enemies.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: cc665e807c1d03e43b9b106fcb1ae902
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs b/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs
new file mode 100644
index 0000000..f38b354
--- /dev/null
+++ b/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs
@@ -0,0 +1,24 @@
+using MH;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class SpiritScript : UnitBase
+{
+ public float speed = 10f;
+
+ protected override void Update()
+ {
+ base.Update();
+ UnitBase hero = UnitManager.hero;
+ Vector2 pos = transform.position;
+ Vector2 heroPos = hero.transform.position;
+ Vector2 dir = (heroPos - pos).normalized;
+ pos += dir * Time.deltaTime * speed;
+ this.GetComponent<SpriteRenderer>().flipX = dir.x < 0;
+
+ transform.position = pos;
+ }
+
+
+}
diff --git a/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs.meta b/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs.meta
new file mode 100644
index 0000000..57d99b0
--- /dev/null
+++ b/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b3f7267bb8a6746409b3dbbaf48a575b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/marching/ProjectSettings/DynamicsManager.asset b/marching/ProjectSettings/DynamicsManager.asset
index fc90ab9..6f10efd 100644
--- a/marching/ProjectSettings/DynamicsManager.asset
+++ b/marching/ProjectSettings/DynamicsManager.asset
@@ -7,6 +7,7 @@ PhysicsManager:
m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
+ m_DefaultMaxDepenetrationVelocity: 10
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 6
@@ -17,7 +18,7 @@ PhysicsManager:
m_ClothInterCollisionDistance: 0.1
m_ClothInterCollisionStiffness: 0.2
m_ContactsGeneration: 1
- m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
+ m_LayerCollisionMatrix: 3fffffff3fffffff3fffffffffffffff3fffffff3fffffff88ffffff48ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_AutoSimulation: 1
m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 1
@@ -32,5 +33,6 @@ PhysicsManager:
m_FrictionType: 0
m_EnableEnhancedDeterminism: 0
m_EnableUnifiedHeightmaps: 1
+ m_ImprovedPatchFriction: 0
m_SolverType: 0
m_DefaultMaxAngularSpeed: 50
diff --git a/marching/ProjectSettings/Physics2DSettings.asset b/marching/ProjectSettings/Physics2DSettings.asset
index 6cfcdda..afe23b0 100644
--- a/marching/ProjectSettings/Physics2DSettings.asset
+++ b/marching/ProjectSettings/Physics2DSettings.asset
@@ -53,4 +53,4 @@ Physics2DSettings:
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
- m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
+ m_LayerCollisionMatrix: 3fffffff3fffffff3fffffffffffffff3fffffff3fffffff88ffffff48ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
diff --git a/marching/ProjectSettings/TagManager.asset b/marching/ProjectSettings/TagManager.asset
index 848b401..890be5b 100644
--- a/marching/ProjectSettings/TagManager.asset
+++ b/marching/ProjectSettings/TagManager.asset
@@ -11,8 +11,8 @@ TagManager:
-
- Water
- UI
- -
- -
+ - Hurtbox
+ - Hitbox
-
-
-